You don’t control the equipment or auras attached to a creature you steal with Traitorous Blood.

When you gain control of a creature, you aren’t gaining control of anything that’s attached to it. This can be important to know when the equipment or aura has an ability, as opposed to when it give the creature an ability. For example, Nancy has a 1/1 creature that is equipped with , and Adam […]

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Undying creatures and Black Sun’s Zenith.

Undying is a triggered ability that says “When this creature dies, if it didn’t have any +1/+1 counters on it, return it to the battlefield with a +1/+1 counter.” Most players know that +1/+1 counters and -1/-1 counters will cancel each other out if they’re on the same creature. This is a State-Based Action (“SBA”). […]

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What happens when two players control a Mimic Vat.

One of the most common situations regarding simultaneous triggers that comes up is two players controlling s, and who gets to imprint the creature when it dies. When two triggers go on the stack simultaneously, they are often controlled by one player, and it is fairly simple to handle. That player decides the order they […]

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Pyreheart Wolf’s triggered ability is not cumulative.

has a triggered ability that makes it harder for your opponent’s to block your attacking creatures. When Pyreheart Wolf attacks, its ability triggers. When this triggered ability resolves, it creates an effect that prevents your attacking creatures from being blocked by just one creature. This ability is not cumulative in any way. If two Pyreheart […]

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Tovolar’s Magehunter’s ability only triggers when spells are cast.

has an ability that triggers whenever an opponent casts a spell. When this ability resolves, the controller of that spell will be dealt two points of damage. It is important to note that this ability does not necessarily trigger for each spell on the stack–just for those that are cast. There are a few ways […]

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The token put into play by Séance is exiled in the next end step.

is a very flavorful white enchantment from Dark Ascension that allows you to temporarily bring back creatures from your graveyard as spirits. As mentioned, this is temporary. Séance’s ability triggers at the beginning of each upkeep step. When this ability goes on the stack, the controller of Seance chooses a target creature card in his […]

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