APNAP is an acronym that stands for Active Player, Non-active player. It describes what happens when multiple triggered abilities trigger at approximately the same time. When they trigger does not matter as much as when they try to go on the stack. As pointed out on Monday, triggered abilities can happen at any time. And […]
Category: Triggered Abilities
Triggers can happen at anytime.
Because triggered abilities are not played, they can trigger and happen at any time. This means that they can trigger when a spell is being cast, when a spell or ability is resolving, or in the cleanup step or a turn. Players do not receive priority in those situations, with the exception of the cleanup […]
Welcome to Triggered Abilities week – Identifying triggered abilities.
Triggered abilities appear in a lot of different forms and on every type of card, yes even sorceries and instants. How triggers work, when they trigger and how they resolve can be confusing to even veteran players. If you look over the right, you’ll see that rules tip blog posts involving triggered abilities one of […]
Manabarbs’ ability uses the stack and can be responded to.
In most cases exactly how ability works doesn’t matter. Players will end up taking a point of damage each time players tap an individual land for one or more mana. However this ability is a triggered ability that does use the stack and knowing this can be useful under the right circumstances. Mana abilities do […]
Mana abilities do not use the stack
Mana is how the vast majority of spells are paid for and played. Mana abilities are those activated abilities that add mana to your mana pool. These abilities do not use the stack. Simple huh? As with so many other things in Magic, there are a few things to add to the above statements. Triggered […]
Once an ability is activated or triggered it is independent of its source.
A common misconception in Magic is that you can prevent an activated or triggered ability from being resolving by destroying the source of the ability. This is not true and has never been the way that Magic works. Once an ability is played or triggered and put on the stack it is independent of its […]
Circle of Flame can ‘hit’ flyers under some circumstances.
‘s ability triggers when a creature without flying attacks either you or a planeswalker that you control. (It will trigger once for each of these attacking creatures.) When this ability resolves the appropriate attacking creature will receive one point of damage. In most cases, flying creatures will fly over this circle and not receive any […]
Hunter’s Insight does not give the targeted creature an ability.
Whenever a creature that has been targeted by deals combat damage to a player or a planeswalker the players that cast Hunter’s Insight will draw cards equal to the damage dealt by this creature. When Hunter’s Insight resolves a delayed triggered ability is generated that will ‘wait’ around until the end of the turn. (This […]
Aegis Angel’s ability uses the stack and can be responded to.
‘protects’ another permanent in play by making it indestructible for as long as the Angel remains in play. This ability is an enters the battlefield (ETB) triggered ability. Because it is a triggered ability is uses the stack and therefore can be responded to. Once a player chooses a target for this ability, others can […]