Welcome to the post Pro Tour week here on the Rules Tips Blog! This week we’ll be going over some neat stuff that came up at last weekend’s Pro Tour Sydney. To start with, we’ll go over one line on : Protection From Instants. What exactly does that mean? Our old friend Emrakul is no […]
Category: Casting / playing a spell or ability
How to Coax From the Blind Eternities
Some years back during Judgment, we got a cycle of rares called the Wishes. All of them would pull cards from outside the game INTO the game. Since those original five, we’ve gotten a few other “wish” type cards, including the new . Coax will pull any Eldrazi card you own from the Exile zone […]
Lunar Force: Bad In Multiples!
There’s been a neat enchantment heavy deck kicking around, making use of , the ‘new and improved’ version of old favorite . Lunar Force is pretty simple to decipher- it’s like a counterspell you don’t have control over, but that you pay for in advance, freeing you up to do other things while hiding behind […]
Bestow and Sigarda’s Aid
Today we’ll be talking about another card from Eldritch Moon, but in the context of some slightly older cards. is a nifty little trick for decks that like to beef up their creatures- it lets you flash in your Auras as combat tricks or at the end of your opponent’s turn, and it lets you […]
Setting A Life Total
Welcome back to the Rules Tip Blog! Today we’ll be covering effects that set a life total to a specific number. Right now in Standard we’ve got a few cards that do this, such as and . When a life total is set to a specific number, most people are just going to change their […]
Emrakul and Controlling Another Player
Welcome back! Eldritch Moon gave us a lot of scary colorless cards, the scariest of which is . Emrakul is the newest in the line of cards that let you control another player during their turn (colloquially called “” effects, after the first such card printed in Mirrodin block!). While it hasn’t been that long […]
Mirrorwing Dragon And You!
Making spells go wide to hit multiple targets has been used a few times through the history of Red magic, and the most recent addition to that stable comes to us from Eldritch Moon: . ON the surface this seems to function the same as ; when you cast an instant or sorcery that ONLY […]
All About Tree of Perdition
For today’s Rules Tips, we’ll be covering , the anti-backwards sibling of . Like Tree of Redemption, Perdition is a 0/13 Defender for 4 mana with a nifty ability that trades life totals for toughness. Where Redemption swapped its toughness with YOUR life total, Perdition (being black and spooky and all) swaps with an OPPONENT’S […]
All About Spell Queller
Good morning and welcome back to the Rules Tips Blog! As of last Friday, all the cool new cards from Eldritch Moon are legal for play in Standard (and Legacy and Modern, for that matter). So, with that fresh batch of new cards, we’ve got fresh new questions, with fresh new answers! We’ll start off […]