Infect! Quite the polarizing mechanic in most areas, it was either considered laughably bad or stupidly broken depending on who you were talking to. It’s gained some traction lately with eggs-in-one-basket rush decks, especially in Modern, and it’s possible you might run into a Pod deck running and you want to know how it interacts […]
Category: Continuous Effects
Turn // Burn vs. Aetherling
Those of you who have been playing Magic for much, much longer than I have may remember a little creature called . Today we’ll be looking at his latest incarnation, . While he has a lot of abilities, the only ones we care about right now are the last two (the only ones that have […]
Can a fused Turn//Burn kill an indestructible creature? (Yes!)
IMPORTANT UPDATE: This article has been updated as of the prerelease of Magic 2014 on July 13; Please refer to the revisions below. Ah, good old Indestructible. It can get kind of confusing with things like , because there are essentially two kinds of indestructible! You see, being indestructible isn’t an ability. It’s just something […]
Elvish Archdruid Won’t Trigger Gyre Sage
If there’s one thing Elves love [beyond having Hobbits do their dirty work, but that’s another plane entirely], it’s mana. Lots and lots of mana. Enormous, obscene piles of green mana, ready to be converted into an astoundingly large spell, or into many little elves, who will make even more mana. Continuing the trend of […]
Flinthoof Boar and Evolve
is part of a cycle in M13, and it’s a pretty neat cycle! They’re all uncommon mono-colored creatures that have an ability which requires an allied color of mana to activate, and they get +1/+1 if you control a corresponding basic. Flinthoof Boar is a 2/2 for 2 that gets +1/+1 if you control a […]
Sphinx’s Revelation vs. Havoc Festival – You can draw cards even if you won’t gain life.
In Magic, there is a “Golden rule” that you should always remember. Basically, it says that “can’t” overrides “can”. So lets explore what happens when Narcissa controls , and Annabelle casts . Sphinx’s Revelation says to gain X life, while Havoc Festival says players can’t gain life. Can’t > Can. No life will be gained. […]
Sphere of Safety vs. Volatile Rig
loves attacking. It fact, it has an ability that says it has to attack each turn if able. But what if your opponent has a out? Does that mean I have to pay every turn to make it attack? The answer is no. Sphere of Safety adds a cost to creatures that are declared as […]
Sundering Growth can populate a token your opponent stole with Spirit Away.
You had an 8/8 elemental token, but your opponent stole it with ! What happens when you destroy the enchantment with ? When resolving a spell, you follow the instructions of that spell in order as written in the text box. In the case of Sundering Growth, the first thing is to destroy the enchantment. […]
Rootborn Defenses’ interaction with creatures changing control or entering later.
IMPORTANT UPDATE: This article has been updated as of the prerelease of Magic 2014 on July 13; Please refer to the revisions below. is a nifty common from Return to Ravnica that was made famous when it was (allegedly) accidentally included in a booster pack of Magic 2013. For us, it’s also interesting due to […]