Hello, and welcome to the third day of week. Hopefully, after reading today’s article, you’ll have all the knowledge you need on and a random 4/4. And then I cast on my creature. When it comes time to deal damage, my 6/6 is supposed to receive two damage from the Nighthawk and four damage from […]
Category: Effects
Test of Faith and Combat Damage Assignment
Hi again, and welcome to part two of week. Today, let’s take a look at how works in combat. You don’t get the counters added to the creature right away. The counters are added as the damage is being prevented. And unless first or double strike is involved, all creatures assign and deal their […]
Test of Faith and Multiple Damage Sources
Hello, and welcome to week, where I’ll be focusing on , an intriguing common recently brought back by Modern Masters. It looks fairly innocent at first, but it can be deceptively confusing. What does do? In short, it sets up a small damage prevention shield around a creature. It prevents up to three points of […]
Blood Scrivener and Miracles – It has to really be the first card.
Miracle states it only applies to the FIRST card you draw each turn. Really, the first one. Whenever Magic involves drawing cards, it’s actually done as individual actions, so when it says to draw 3, it means “draw 1, draw 1, draw 1” in principal. Hence, you have to reveal each of them when is […]
Stony Silence and Artifact Lands
To finish out this week’s Modern flair, let’s talk about a deck called Robots (or back in my crotchety days, “Affinity”). It uses lots of artifacts to make your opponent and his life total very sad. The Legacy version (and the original Standard version) made delightful use of the artifact lands like and pulling double […]
Blood Moon and Dryad Arbor
Modern Madness continues, if you hadn’t caught onto this week’s theme. Since the manabases in Modern can get greedy with their shocks and fetches and other color-providing wonder, is a common sideboard hate card to punish those greedy manabases. A whole board of colorfixing goodness, turned into nearly worthless Mountains for the low low price […]
Melira and Inkmoth Nexus
Infect! Quite the polarizing mechanic in most areas, it was either considered laughably bad or stupidly broken depending on who you were talking to. It’s gained some traction lately with eggs-in-one-basket rush decks, especially in Modern, and it’s possible you might run into a Pod deck running and you want to know how it interacts […]
Turn // Burn vs. Enchantments // +1/+1 Counters
Alright, it’s time for everyone’s favorite topic: layers! Wait, please, stop, don’t go. We’re only going to be looking at the power and toughness layer, and after reading this, you won’t look so confused after you tried to Turn and Burn your opponent’s creature that’s enchanted by an Unflinching Courage and find out that the […]
Turn // Burn vs. Aetherling
Those of you who have been playing Magic for much, much longer than I have may remember a little creature called . Today we’ll be looking at his latest incarnation, . While he has a lot of abilities, the only ones we care about right now are the last two (the only ones that have […]