This one is very similar to the Legend Rule update. Previously, any two planeswalkers on the field with the same subtype would go to the graveyard immediately. Now, the game only looks at the planeswalkers controlled by the same player, and if there are two or more with the same subtype, the controller chooses one […]
Category: Planeswalkers
M14 Rules Changes, effective this Saturday July 13!
While we’re still waiting for the FAQ and the final Comprehensive Rules update bulletin for all the nit-picky details, we wanted to make sure everyone at least has an idea of how the rules are changing. The most noticeable changes are to the Legend Rule and the Planeswalker Uniqueness Rule. Rather than reinvent the wheel, […]
Simic Charm and Planeswalkers
That’s right, we’re still hot on this Simic trend for the week! I promise, last Simic topic this week is a neat new card from Gatecrash with a lot of uses; you can pump a creature a la , you can bounce a creature, or you can make everything you control Hexproof to mess with […]
Boros Charm Doesn’t Save Planeswalkers
No matter when they’re printed, the various Charm cycles that have been printed over the years have appealed to pretty much all types of players. They serve many functions, and the Charm cycle in Return to Ravnica block is no different. Let’s focus on today. It has some pretty nifty abilities. That second one is […]
Hellrider can hit Planeswalkers
has come back into favor in a lot of aggro decks, and alongside it we’re seeing a few more Planeswalkers being played. So it’s easy to imagine that you might come into a situation where they interact! ’s ability is pretty simple; whenever you swing with a creature, triggers and burns your opponent for 1. […]
The new Jace’s +1 ability doesn’t affect Geist of Saint Traft’s Angel token.
A new block rotation always comes with a new set of planeswalkers, and the new looks to be a fair bit more complicated than his predecessors. Today we’ll be focusing on his +1 ability. When it’s activated, it sets up what’s known as a delayed triggered ability, meaning it’ll wait to be put onto the […]
Divine Deflection prevents and deals a TOTAL of X damage.
With the new card , the wording can be a little misleading. While one might read it to mean that it prevents X damage to you AND X damage for each creature or planeswalker you control, then deals all that combined damage to whatever you targeted, it doesn’t quite work like that. When you cast […]
How Liliana of the Veil’s first ability works.
There are many effects in Magic that cause multiple players to perform actions at the same time. ‘s first planeswalker ability is an example of this. When this ability resolves, each player in the game will discard a card. At first glance it seems simple, but many players are confused on the order that the […]
Gideon vs. Combust, which wins?
‘s third ability that costs zero loyalty counters makes Gideon into a 6/6 creature. (It will matter later, but this creature will be white, because Gideon is a white permanent.) When this happens Gideon also has an ability that prevents all damage to it. So in effect you gain a fairly large and tough attacking […]