When a double-faced card enters the battlefield from anywhere, it will always have its face-up or day side showing. In most cases, these cards enter play because they have been cast and are resolving. However, it is possible for these cards to enter play via other methods. For example, lets assume that a (the back […]
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Phyrexian mana in a Flashback cost can be paid with life.
has the ability to give an instant and sorcery card in your graveyard Flashback. When it does, the Flashback cost will be equal to the mana cost of the targeted card. If Snapcaster Mage’s ability is used on a card with a Phyrexian mana symbol in its mana cost, then the Flashback cost will also […]
After a Planeswalker resolves, its controller receives priority.
Whenever a spell or ability resolves, the active player receives priority. This matters greatly with regard to planeswalkers. This is because immediately after a planeswalker spell resolves, its controller can choose to use one of its abilities before any other player will get a chance to respond. If the cost to use the ability increases […]
Damage assignment order is chosen immediately after blockers.
When Magic 2010 was released, a few changes were made to the combat phase. One such change concerns what happens when a creature in combat is either blocked by or blocking more than one creature. When this happens, the controller of the creature that is blocking or blocked by more than one creature must choose […]
Spells leave the stack as the last action when they resolve.
Yesterday, the rules tip looked at what happens when you play a spell and the card representing the spell goes on the stack as the first thing that happens. The inverse of that is when a spell resolves, the very last thing that happens is that the spell will leave the stack and (most often) […]
Spells go on the stack as soon as you announce them.
When casting a spell, the very first thing that happens is the card representing the spell will leave the zone that it is currently in and go on the stack. Often the exact order that things happen does not matter, but for some spells, the fact that this card is now on the stack will […]
You don’t control your opponent’s equipment or auras on ‘stolen’ creatures.
There are many ways to gain control of a permanent that is under another player’s control. For example, will do so temporarily, while will do so as long as the Mind Control remains attached to this creature. It is important to note that you do not gain control of any equipment or auras that are […]
Lifelink and what would normally kill you.
Lifelink is a static ability that affects what happens when the permanents with lifelink deals damage. Normally, when a creature deals damage, all that happens is that a creature or player receives the damage. Lifelink adds an extra wrinkle. When this creature deals damage, the controller of the creature will also gain life equal to […]
Special actions do not use the stack.
One of the most common phrases you’ll hear said in a Magic game is ‘in response…’ However, there are a few things that do not use the stack and cannot be responded to. Today we are going to look at special actions. These are six specific actions that players choose to perform when they have […]