Cards, cards, cards, cards, cards, cards, everybody! Everyone loves drawing cards, right? And it’s even better when these cards are miracles! Miracles are a special group of cards from the Avacyn Restored set that you can sometimes cast for a reduced cost. However, Avacyn is very particular about how she hands out her blessings. In […]
Category: Triggered Abilities
Duskmantle Seer killing both players will result in a draw.
is a throwback to one of the most powerful cards in Magic history: . Like Dark Confidant, the Seer will let you have an extra card on each of your turns, for the low, low cost of your life total. Unlike most vampires, Mr. Duskmantle is actually very generous — he lets your opponent get […]
Thrull Parasite can slow the Assembling of a Legion, but it can’t stop it completely.
A slow, inevitable death. That’s pretty much what brings to the table. Every turn, the Legion gets another counter, and you get another batch of tokens. If you leave the Legion unchecked, it’s going to overwhelm you. Sure, there’s always enchantment removal, but sometimes that’s not an option. Are there any outside the box ideas […]
Wolfir Silverheart only triggers Evolve as a 4/4.
Evolve is a fun ability. Play out your evolve creatures, then play something big and POP! All those evolve creatures level up and get bigger. What’s not to like? I mean, a creature like should pretty much always cause your evolve abilities to trigger, since it ends up as an 8/8, right? Well, not quite. […]
Extort resolves BEFORE the spell that triggered it.
Slow and controlling as they may be, those greedy Orzhov just can’t wait to dig their spectral claws into your opponent’s life points. In fact, when you cast a spell to trigger extort, they don’t even wait for that spell to resolve! When you cast a spell, each permanent with extort you control will toss […]
Boros Reckoner can’t kill a beast token from the Thragtusk it blocked.
“Judge, I blocked my opponent’s Thragtusk with Boros Reckoner. After they kill each other, is there a way I can use Reckoner’s trigger to kill the Beast token, too?” Your opponent may be protesting at this point “judges can’t give strategic advice!” but it turns out that according to the rules, there’s only one legal […]
Leyline Phantom can block Armored Transport without bouncing.
does funny things in combat. Well, funny as in if it’s blocked by a creature, that creature does nothing at all! Preventing the damage dealt to it in combat means things such as lifelink and deathtouch won’t apply for the blocking creature (Note that prevention effects are a kind of replacement effect, it’s not that […]
Quirion Dryad Triggers Once Per Spell
was an old favorite card of one of my friends, so I’m used to dealing with it. But now that it’s Standard-legal again, and with all the 3 color decks kicking around, it’s seeing some play. So I’m gonna clear up a couple of little flubs that pop up around it! First one is in […]
Tournament Tuesday: Zone-Change Triggers
As we covered last week, there’s been a few changes in the Missed Trigger policy recently. Today we’re gonna cover one that’s had a little confusion even among judges: Zone-change triggers. First, I’ll start off with a link to Toby Elliot’s article about what the trigger changes mean for players, because you guys are players, […]