And now we close out the week with anti-synergy: messing with your opponent’s plays! We all know that is just a circus of value- it helps you fix your land drops if you’ve got none in hand (or just lets you bluff that the three Forests in your hand are actually useful calls without missing […]
Category: Casting / playing a spell or ability
Coursière de Kruphix et étape de pioche
Nous allons terminer la semaine avec un petit conseil pour lutter contre les synergies de votre adversaire, en mettant la pagaille dans ses plans! Nous savons tous que La coursière de Kruphix n’est qu’à elle seule une montagne d’avantages et de bénéfices -Elle permet de vous assurer vos terrains au bon moment si vous n’en […]
Ashiok and Perilous Vault: Control Synergy
That’s right! MORE SYNERGY! Control decks might have a hard time dealing with swarms of creatures, so they tend to play board-wipe spells like or (, we hardly knew ye…). But wiping the board doesn’t do you much more than buy time if you don’t have a threat of your own! Luckily, Planeswalkers live through […]
Prerelease Primer: Dash
Welcome back to our Fate Reforged Prerelease Primer! Today we’ll be covering the Mardu’s new (or old, because time travel is weird like that) mechanic: Dash. Raid rewarded you for being aggressive before casting your spells- Dash works well with that, because it makes sure you’re attacking! Dash is an alternate cost (usually a cheaper […]
Containment Priest vs. Ichorid and Narcomoeba
Ichorid and Narcomoeba are gonna have a bad time if they try to enter while Containment Priest is around!
Containment Priest vs. Cascade
Cascade tells you to cast the card you exile, so Containment Priest doesn't interfere.
Containment Priest vs. Dryad Arbor
Dryad Arbor can never be cast from your hand (or anywhere), so it can never enter the battlefield with Containment Priest around!
You can’t cast Aether Gale without choosing 6 nonland permanents.
If a spell requires 6 targets, you can't cast it without that many targets to choose!
Casting a god doesn’t trigger prowess (but a bestowed card will).
A god spell will always be a creature, and thus can't trigger prowess. But a bestow card cast as an aura is indeed a noncreature spell, and can trigger prowess.