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Category: Combat Phase

Combat Phase, Triggered Abilities

Brimaz and Exalted

February 24, 2014February 5, 2015 | bimmerbot

Exalted triggers when a creature is declared as an only attacker, and won't care if Brimaz later pops out a kitten. Brimaz will still get the bonus.

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Tagged Brimaz King of Oreskos
Combat Phase

Tromokratis and Culling Mark

February 20, 2014February 5, 2015 | Paul Baranay

Blocking requirements and restrictions can be a bit confusing, be we help clear them up for you with some examples!

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Tagged Culling Mark, Tromokratis
Combat Phase, Prevention and Replacement Effects

Using Necrobite for Inspiration.

February 14, 2014February 5, 2015 | bimmerbot

Regeneration is a great way to tap your creatures without attacking, in order to get an inspired trigger. Just remember that they will only tap if they would be destroyed; the regen shield doesn't tap a creature automatically.

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Tagged Necrobite
Combat Phase, Costs

Bouncing an enchantment with Floodtide Serpent doesn’t use priority or the stack.

February 5, 2014February 5, 2015 | bimmerbot

Floodtide Serpent's attacking cost works like any other cost in the way that you can't respond to it being paid.

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Tagged Floodtide Serpent
Casting / playing a spell or ability, Combat Phase, Triggered Abilities

Make your opponents Glimpse the Sun God before you crush them.

January 29, 2014February 5, 2015 | bimmerbot

We explain how Glimpse the Sun God can be used strategically to target your own creatures for heroic and tap your opponent's blockers, all without preventing your creatures from attacking!

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Tagged Glimpse the Sun God
Combat Phase, Static Abilities, Turn Structure

Removing or adding first strike or double strike mid-combat.

January 13, 2014February 5, 2015 | bimmerbot

Losing first strike or double strike after dealing damage doesn't let a creature deal regular damage in the next step... because that just wouldn't make sense!

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Tagged Bonescythe Sliver, Silverblade Paladin
Activated Abilities, Combat Phase, Static Abilities

Cube week! Mishra’s Factory can block Daxos, then pump itself.

January 6, 2014February 5, 2015 | bimmerbot

We're running a Cube week for the new year! Up for today: Don't let your Daxos be gobbled up by a Mishra's Factory that can block as a 2/2, then damage as a 3/3!

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Tagged Daxos of Meletis, Mishra's Factory
Combat Phase, Type Changing

When Bestow Creatures Can Attack

December 26, 2013February 5, 2015 | tnunez

A misconception I’ve seen a lot of is players thinking that once a noncreature permanent becomes a creature, it gains summoning sickness until it’s been a creature for a turn. That’s simply not true! The rules don’t care how long a permanent has been a creature, just how long you’ve controlled that specific permanent. So […]

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Tagged Boon Satyr
Characteristics, Combat Phase

How Pack Rat tokens work in combat (it’s tricky!)

December 20, 2013February 5, 2015 | bimmerbot

Pack Rats can be a bit complicated when it comes to combat and state-based actions, similar to "Lords" that die during combat making your other creatures smaller. Be aware of these subtleties before you throw away a game unknowingly!

Read more.

Tagged Pack Rat

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Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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