Whip of Erebos's exile effect only matters if the card would be going anywhere other than exile. If a Whipped card is moving to exile already from its own ability, it can return normally.
Category: Effects
Far//Away vs. creature//god
Devotion is checked continuously (not as a state-based action), so it's possible for a god to become a non-creature in the middle of a resolving spell!
Devotion and Counterspells
By far the biggest chunk of questions I’ve gotten from my players and my threads the past week are all about the last mechanic we’re covering this week (sorry, Scry): Devotion. Devotion is more or less a reworking of Chroma, an ability word from back in Lorwyn block. Put simply, “Devotion to COLOR” is measured […]
You can set up a regen shield “just in case” if your Trollhide is being Naturalized.
Most players only use regeneration right at the moment their creature would be destroyed. However, regeneration can be activated any time in case you need it later in the turn!
In 2HG, if one player can’t lose, the team can’t lose.
Two-Headed Giant is often a bit of a mystery for some people, so we explain how "You can't lose the game" effects work when you have a teammate.
“Damage can’t be prevented” vs. protection
It's important to know that "protection" normally prevents damage. This is no different from any other prevention effect, so it can be overridden by "can't be prevented" abilities.
Havoc Festival and Eternity Vessel
I can tell you from firsthand experience that can be a nasty card (especially in 2HG!), speeding the game up for better or for worse by halving life totals constantly and completely shutting down lifegain. But wait, you may say! What if I can just set my life total to a new number, so my […]
Pyromancer’s Gauntlet with Flames of the Firebrand.
Pyromancer's Gauntlet works well with your red spells that would be dealing damage to multiple things at once, and we explain why!
An Enlarge’d creature must be blocked if able, but a single blocker is enough.
Don't confuse "must be blocked if able" on Enlarge with other effects that say "each creature must block this if able"