Bonjour tout le monde ! Ce weekend nous allons voir un Tip concernant la carte Carnage monstrueux. Votre adversaire contrôle une 5/5, et il lance une Carnage monstrueux afin d’infliger 5 dégâts parmi vos créatures, et vous espérez que votre Homicide va les sauver. Malheureusement, votre anti-créature ne vous protègera pas face à ce carnage. Carnage […]
Category: Resolving spells and abilities
You Can’t Bounce the Dead!
Today we’ll be talking about the wording on some targeted spells and abilities- specifically, things that tell you to “return target creature to its owner’s hand”. They’ve been around since Day One with cards like , allowing you to temporarily get rid of a threat at a low cost, or even to save one of […]
You Can’t Pay For Triggers Multiple Times
Welcome back to the Rules Tips Blog! Today we’ll be covering a specific kind of triggered ability: The kind that let you pay for value! For example, there’s a cycle of common creatures in Aether Revolt, all of which have “Thriving” in their name- , , , , and . They give you EE when […]
Chandra’s Revolution and Illegal Targets
What’s the best way to take down an oppressive, metal-armed and invention-stealing jerk? Revolution! Even better than a regular Revolution is a mother-daughter, back-to-back Revolution (check the art for and [/card]Pia’s Revolution[/card]!). Today we’re talking specifically about Chandra’s Revolution, a sorcery that messes up tempo and blasts a creature right in its blastable face. Chandra’s […]
Playing Multiple Panharmonicons
A while back we covered the basics of how works; what we didn’t cover was how MULTIPLE copies of it work! As you may know, Panharmonicon by itself effectively doubles the value of your various ETB triggers; any time a creature or artifact entering the battlefield would fire a trigger from a permanent of yours, […]
Fusing with Expertise
In Aether Revolt, we got a neat cycle of spells that let you free-cast another spell as one of their effects, like . As we covered during the prerelease week, you’ll pick the card from your hand to cast during the resolution of the Expertise, and then the spell you free-cast will resolve after that. […]
Monstrous Onslaught (the monstrous rules headache!)
Hi everyone, it’s Friday! Time for the weekend, but before we hit the weekend, we have one more tip for you today involving . So your opponent has a 5/5, and just cast the Onslaught to deal five damage among your creatures, and you’re hoping to use to prevent that from happening. Unfortunately, your removal […]
Blinking Greenwheel Liberator fuels itself
, like many revolt cards, packs potential if you can satisfy the cost. For the low, low cost of 1G, you can potentially have a 4/3 creature! But in order to get that 4/3 creature, you had to have a permanent you control leave the battlefield that turn. This may seem difficult for some, but […]
Fatal Push can punish you if you’re careless…
Hi everyone, and welcome back to the Rules Tip Blog! If you read , its wording looks a little bit weirder than what you’d expect to see on a card of that type. Instead of being worded like , which can only target a creature with a converted mana cost of three or less, Fatal […]