When Solemn Simulacrum comes and goes at virtually the same time.

First seen in Mirrodin, is an invitational card based on a designed submitted by Jens Thorén. It was recently reprinted in the Magic 2012 Core Set. It has two different triggered abilities: one that triggers when it enters the battlefield, and one that triggers when it dies. In most cases, it will enter the battlefield […]

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Balefire Dragon’s ability counts damage that is actually dealt.

has an ability that triggers when it deals combat damage to a player. When the ability resolves, the Balefire Dragon itself will deal damage equal to the amount of damage it dealt to the defending player to each creature that player controls. In most cases, this is pretty simple; but as always, this can change […]

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Brimstone Volley’s Morbid ability checks on resolution

The game will check to see if a creature has died that turn when resolves. This is because this specific morbid ability is a static ability that generates a replacement effect. This replacement effect is applied as Brimstone Volley resolves. (You can tell this is a replacement effect as it uses the word ‘instead’.) It […]

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How Tree of Redemption Works.

is a new card in Innistrad with the unique ability to exchange its toughness for your life total.Here’s how the process works: When Tree of Redemption’s activated ability resolves, your life total will become equal to the Tree’s total toughness (taking into account all effects that are currently modifying it). You will gain or lose […]

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