Snapcaster Mage doesn’t give a spell flashback until after its triggered ability resolves.

When your opponent casts a to give something flashback, you get a window of opportunity to do something before that spell can be flashed back. The targeted spell doesn’t immediately have flashback as soon as the Snapcaster hits the field. Once the Snapcaster resolves, its triggered ability goes on the stack and the controller chooses […]

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What happens if both players control a Huntmaster of the Fells and no spells were cast last turn.

A lot of people have been playing Red/Green aggro decks after their strong showing recently, especially with the power behind . So you’re likely to into a situation where both players have a Huntmaster that’s trying to transform during the same upkeep. How do you handle this? For this, we have a simple rule called […]

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Phantasmal Image will be sacrificed even if you counter the spell that targeted it.

The illusion creatures printed in Magic 2012— being the most notable—have a common characteristic.  They share a triggered ability that reads: “When [this creature] becomes the target of a spell or ability, sacrifice it.”  Once one of these creatures is targeted, its sacrifice ability will trigger and that ability will go on the stack before […]

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Tragic Slip checks for Morbid when it resolves, not when you cast it.

normally gives target creature -1/-1, but it gives that creature -13/-13 instead if a creature died this turn. This means that this can send just about any creature to the graveyard if a creature already died this turn. Note that Tragic Slip only checks whether a creature died this turn when it resolves, and not […]

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Frightful Delusion causes a card to be discarded even if 1 is paid.

has two distinct effects when it resolves. When it is cast, it must target a spell. When Frightful Delusion resolves, the controller of the targeted spell can pay one mana. If he or she does not, then that spell is countered. Then the controller of that spell will discard a card. This happens even if […]

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Mirror-mad Phantasm refers to itself and cards with its name.

When a card refers to itself by name, it really means ‘this object.’ For example, ‘s ability gives +2/+2 to itself. There are some situations where this distinction matters. For example, if were to copy this Darkthicket Wolf, the ability on Sakashima would effectively read ‘2G: ~This~ gets +2/+2 until the the end of turn.’ […]

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What does shuffle back into your libaray with Karn’s ultimate ability.

‘s first two planeswalker abilities exile cards from a player’s hand or permanents from the battlefield. It’s final ‘ultimate’ ability refers to those cards, and when the game restarts, some of them will start the game in play. This last ability reads: ‘Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn […]

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Spells leave the stack as the last action when they resolve.

Yesterday, the rules tip looked at what happens when you play a spell and the card representing the spell goes on the stack as the first thing that happens. The inverse of that is when a spell resolves, the very last thing that happens is that the spell will leave the stack and (most often) […]

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