MTR 7.7 Booster Draft Procedures

All players must open and draft the same type of booster at the same time. Players open their first booster pack and count the cards face down, removing token cards, rules cards, and any other non-game cards. Players who receive an erroneous number of cards at any time must immediately notify a judge. Players choose […]

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MTR 7.6 Draft Pod Assembly

For Booster Draft and Team Rochester Draft tournaments, players assemble into random drafting circles (called pods) of roughly equal size at the direction of the Head Judge. Tournament officials then distribute identical sets of booster packs to each player. Players within a pod may play only against other players within that pod. In Regular Rules […]

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MTR 7.5 Sealed Deck Pool Registration

In Sealed Deck tournaments, the Head Judge may require players to perform a Sealed Deck pool registration procedure prior to deck construction: Each player is distributed the appropriate number of booster packs. The boosters should be marked in a way that distinguishes they came from the Tournament Organizer for that tournament. Players on one side […]

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MTR 7.4 Abnormal Product

Neither Wizards of the Coast nor the Tournament Organizer guarantee any specific distribution of card rarities or frequency in a particular booster pack or tournament pack. If a player receives an unconventional distribution of rarities or frequencies in a particular booster pack or tournament pack, they must call a judge. The final decision to replace […]

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MTR 7.2 Card Use in Limited Tournaments

Cards must be received directly from tournament officials. This product must be new and previously unopened. Pro Tour, Limited Championship, Spotlight Series, Regional Championships, and World Championship tournaments may have had play boosters opened in order to stamp them. Each player (or team) must be given exactly the same quantity and type of product as […]

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MTR 7.3 Continuous Construction

Players participating in Limited tournaments that do not use decklists may freely change the composition of their decks between matches by exchanging cards from their deck for cards in their sideboard without being required to return their deck to its original composition before their next match. The Head Judge or Tournament Organizer must inform players […]

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MTR 7.1 Deck Construction Restrictions

Limited decks must contain a minimum of forty cards. There is no maximum deck size. Any drafted or opened cards not used in a player’s Limited deck function as their sideboard. Players are not restricted to four of any one card in Limited tournament play.

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MTR 6.7 Block Constructed Format Deck Construction

Block Constructed decks consist of cards taken from a restricted set of expansions. The DCI sanctions the following Block Constructed formats: Ixalan Block (Ixalan[effective September 29, 2017], Rivals of Ixalan[effective January 19, 2018]) Amonkhet Block (Amonkhet, Hour of Devastation) Kaladesh Block (Kaladesh, Aether Revolt) Shadows over Innistrad Block (Shadows over Innistrad, Eldritch Moon) Battle for […]

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MTR 6.6 Legacy Format Deck Construction

Legacy decks may consist of cards from all Magic card sets, plus the following cards: , , and . Cards from expansions and special sets (like From the Vault, Magic: The Gathering — Commander, Duel Decks, Conspiracy, etc.) are legal in the Legacy format on the date of release of the expansion or special set. The […]

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MTR 6.5 Vintage Format Deck Construction

Vintage decks may consist of cards from all Magic card sets, plus the following cards: , , and . Cards from expansions and special sets (like From the Vault, Magic: The Gathering — Commander, Duel Decks, Conspiracy, etc.) are legal in the Vintage format on the date of release of the expansion or special set. The […]

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