Players decide which teammate will be the primary player and which teammate will be the secondary player. Players should be seated with the primary player to the right of their teammate. Players can choose a different primary and secondary player before each match. Players shuffle their decks. Players present their decks to their opponents for […]
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MTR 9.3 Play-Draw Rule
A team determined at random chooses either to play first or to play second. The choice must be made before either player on that team looks at their hand. If either player on that team looks at their hand before their choice is made, that team plays first. The team who plays first skips the […]
MTR 9.2 Communication Rules
Teammates may communicate with each other at any time.
MTR 9.1 Match Structure
Two-Headed Giant matches consist of one game. All players from the two teams play in the same game. Drawn games (games without a winner) do not count toward the one game. As long as match time allows, the match continues until a team has won a game.
MTR 8.6 Team Sealed Deck Tournaments
All the rules for individual Limited tournaments (Section 7) apply to Team Sealed Deck tournaments except as follows. Each team must receive the same product mix. For example, if one team receives twelve Murders at Karlov Manor play boosters, every team must receive twelve Murders at Karlov Manor play boosters. Eight boosters per team are recommended for […]
MTR 8.5 Team Rochester Draft Tournaments
Team Rochester Draft tournaments require teams of three players each. Two teams are seated at each table for the draft. Team members sit clockwise in A-B-C order around the table. (For example, in a three-person team tournament, players sit around the table clockwise in this order: 1A, 1B, 1C, 2A, 2B, 2C.) A team determined […]
MTR 8.4 Unified Deck Construction Rules
Team Constructed tournaments use Unified Deck Construction rules: Except for cards with the basic supertype, no two decks on a team may contain the same card, based on its English card title. (For example, if one player is using Naturalize in a Team Constructed tournament, no other player on that team may use Naturalize in […]
MTR 8.3 Team Communication Rules
The rules for team communication are the same as those for Two-Headed Giant. See section 4.6 for more details on team communication.
MTR 8.2 Team Composition and Identification
A valid team consists of two or three members, as appropriate to the format. A team is identified by the individual registration information (Wizards Account) of its respective members and all teams must provide the Tournament Organizer with the full information when registering for the tournament. Individuals may be members of more than one team, […]
MTR 8.1 Team Names
Wizards of the Coast reserves the right to disallow any team name it deems offensive and/or obscene. Tournament officials may disallow teams from registering team names that may be considered offensive and/or obscene.