How Deadeye Navigator and Phantasmal Image interact.

A question that many judges hear nonstop is “Will X save my ?”. The answer to that is almost always no; countering the spell that was aimed at it, trying to bounce/blink your Image in response, giving it Hexproof in response, etc.; none of these things will save it from its own sacrifice trigger [or […]

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Alchemist’s Refuge has no interaction with Birthing Pod.

has a nifty ability that changes the timing restrictions on when you can cast spells. For example, it lets you cast sorcery spells on your opponent’s turn, or in response to another spell. However, Alchemist’s Refuge doesn’t change the timing restrictions on when you can activate abilities. This can get confusing if you have a […]

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Exquisite Blood + Sanguine Bond end the game once your opponent loses life (or you gain any).

A few of you may remember the card from Magic 2010. It has a very interesting interaction with a new card from Avacyn Restored. Exquisite Blood triggers whenever your opponent loses life, and it gains you that much life. Sanguine Bond is the other half of that; whenever you gain life, your opponent loses that […]

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Cathars’ Crusade triggers multiple times if multiple creatures enter at the same time.

has an ability that triggers “whenever a creature enters the battlefield under your control.” Normally, this will be one creature entering the battlefield as a result of the creature spell resolving – “a creature.” However, some spells and abilities can cause multiple creatures to enter the battlefield at the same time. In this case, “a […]

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Once two creatures are paired via Soulbond, they’re stuck that way until one of them leaves the battlefield.

Soulbond is a fun new mechanic from Avacyn Restored that lets you pair 2 creatures together, and both get fun new effects. Soulbond says that when the Soulbond guy enters the battlefield under your control, or a different guy enters the battlefield under your control, you can pair the two together if they aren’t paired. […]

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