Prerelease Primer Week – The Ferocious Temur

Last and certainly not least of the five clans, we have the Temur Frontier. They live in the coldest parts of Tarkir, and revere the savagery of the dragons. Their symbol is a set of dragon’s claws, and their mechanic certainly feels savage! Ferocious is another ability word, like Raid from earlier this week. It […]

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Ensoul Artifact – Learn All About It!

Making a 5/5 flyer or 5/5 indestructible creature on turn two brightens my soul. Both options are possible with . works by setting the base power and toughness of any artifact to 5/5 and, if it isn’t already, makes it a creature. The best part about this transformation is that it does not affect the […]

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Shield of the Avatar and Multiple Blockers

Wrapping up this week’s tips, we have a fun equipment for creature-heavy decks: . This little toy helps keep your best guy alive by putting a damage-prevention effect around that creature. How much does it prevent? Well, how many buddies does your best creature have? There’s usually strength in numbers, but the Shield makes that […]

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Make it Count(ers): Why Not All +1/+1 Effects Are Counters

As we’ve probably learned over the years, cards generally do exactly what their Gatherer texts say. But some people still get confused. A major thing that I’ve seen trip people up is confusion about counters. Some people think that a static +1/+1 bonus (like from , or ) also counts as a counter. But that’s […]

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