When one of the Zenith spells (e.g., or ) from Mirrodin Besieged resolves, it is shuffled into its owner’s library instead of going to the graveyard. While there aren’t many, there are a few ways to give spells Flashback. and are recent examples of cards with effects that grant Flashback to other cards. When a […]
Category: Prevention and Replacement Effects
Inquisitor’s Flail does not have a triggered ability, it has static abilities that create replacement effects
has two abilities that cause the creature equipped by it to both deal and receive twice as much combat damage as it normally would. These two abilities are not triggers and do not use the stack. These abilities are static ones that create a replacement effect when the equipped creature would both receive and deal […]
You cannot respond to the choice of creature type with Adaptive Automaton’s ability.
Magic 2012 has introduced a new do-it-yourself lord that give +1/+1 to creatures of a chosen type that you control. The itself also becomes this type, but it does not gain the +1/+1 bonus from its own ability. It is important to note that the choice of creature type is made as the Automaton enters […]
What and how to choose a source of damage.
Some effects have you choose a source of damage, often with a specific quality. The choice of a source is made when the spell or ability telling you to choose a source is resolving. For example, if you sacrifice a to activate its ability, you will choose a red source when this ability resolves. A […]
How Totem Armor Works
Totem Armor is a keyword ability that appears on many auras from Rise of the Eldrazi. It is a static ability that generates a replacement effect. This replacement effect is applied when the enchanted creature would be destroyed by an effect or a state-based action. Instead of having the creature go to the graveyard, the […]
What Reflecting Pool can and cannot do
‘s ability can make mana of any type of any other land that you control. There are six types of mana; white, blue, black, red, green and colorless. Other restrictions or abilities associated with mana are not part of its type and will not be applied to mana generated by Reflecting Pool. When determined what […]
When the Scars tap lands enter play tapped, and when they don’t
A cycle of five lands that produce two types of mana were printed in Scars of Mirrodin with a static ability that replaces how they enter play. would be an example of one of these lands. The gist of it is that they enter play untapped as long as you don’t control that many other […]
Regeneration cannot save a creature with zero toughness.
Regeneration prevents a creature from being destroyed. Destruction is caused by effects that specifically use the word ‘destroy’ or when a creature receives damage equal to its toughness. Effects that lower a creature’s toughness to zero or below will not cause destruction. Because of this regeneration will not save a creature that has a toughness […]