is back in town, and doing fun things! It swings for 2, it gets pumped by , it has the subtypes of Ninja Mutant Turtle- and it taps for mana! What a land. However, some people don’t know how to properly attack with it! You see, to swing with your Mutavault, it has to be […]
Category: Type & Subtypes
Duress can never cause a Theros god to be discarded.
A god card is always a creature card (never a noncreature card). The only exception is while it's on the battlefield and your devotion is less than 5.
Devotion and Counterspells
By far the biggest chunk of questions I’ve gotten from my players and my threads the past week are all about the last mechanic we’re covering this week (sorry, Scry): Devotion. Devotion is more or less a reworking of Chroma, an ability word from back in Lorwyn block. Put simply, “Devotion to COLOR” is measured […]
Stony Silence and Artifact Lands
To finish out this week’s Modern flair, let’s talk about a deck called Robots (or back in my crotchety days, “Affinity”). It uses lots of artifacts to make your opponent and his life total very sad. The Legacy version (and the original Standard version) made delightful use of the artifact lands like and pulling double […]
Blood Moon and Dryad Arbor
Modern Madness continues, if you hadn’t caught onto this week’s theme. Since the manabases in Modern can get greedy with their shocks and fetches and other color-providing wonder, is a common sideboard hate card to punish those greedy manabases. A whole board of colorfixing goodness, turned into nearly worthless Mountains for the low low price […]
Understanding Possibility Storm
Oh, the possibilities! is already a favorite of mine because of the sheer hilarity and chaos it can cause. It’s also seeing play in several EDH decks for that same reason, and even made an appearance at the most recent Pro Tour due to its ability to blank in some matchups. So with the possibility […]
Spreading Seas vs. the Urza’s lands.
So by now, most people are familiar with the “Urzatron” decks that are popular in Modern. They revolve around getting the three different Urza’s lands (Power Plant, Mine, and Tower) to cast large spells rather quickly, getting 7 colorless mana from just 3 lands. In an attempt to combat the deck, one trick people have […]
Sunpetal Grove Loves Hallowed Fountain
Or, How I Learned to Stop Worrying and Love the Shock. Today we get to explore something that didn’t really come up much until we Returned to Ravnica and had the Shocklands back in Standard alongside the M10 and Innistrad ‘taplands’. One of the reasons that the shocklands are so amazing as far as color-fixing […]
What is human and non-human.
gives creature you control protection from non-human creatures until the end of the current turn. This means that creatures you control will not be able to receive damage from, be blocked by, or be targeted by the ability of any creature that is non-human. Most effects that grant a protection ability do so by specifically […]