Sunpetal Grove Loves Hallowed Fountain

Or, How I Learned to Stop Worrying and Love the Shock. Today we get to explore something that didn’t really come up much until we Returned to Ravnica and had the Shocklands back in Standard alongside the M10 and Innistrad ‘taplands’. One of the reasons that the shocklands are so amazing as far as color-fixing goes is that they have basic land types. That means that they play well with a lot of cards that other mana-fixers like Copperline Gorge and Dimir Guildgate don’t, like Farseek, Ranger’s Path [Or Path’s bigger brother, Skyshroud Claim!], and the obvious things like fetchlands. Another way they play well with others is the ‘taplands’ from M10, and the corresponding enemy-colored taplands from Innistrad. Cards like Sunpetal Grove and Sulfur Falls come in tapped unless you control an appropriate land… but it needn’t be basic, just have the right type. What that means is if you lead with a turn 1 Hallowed Fountain, your turn 2 Sunpetal Grove will come in untapped, because you control a Plains: the Fountain! So a turn 1 Fountain will let you have an untapped Sunpetal Grove or Glacial Fortress or Drowned Catacomb or Isolated Chapel or Clifftop Retreat or you get the picture.

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