Attacking or blocking is a status that is given to creatures in combat when they attack or block. A creature will become either attacking or blocking when legal blocks or attacks are made. This status will remain until the combat phase ends. For example, a creature that was attacking earlier in a turn is not […]
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Transform (double-faced cards) is different from Morph.
Flipping cards over is not a new thing in Magic–the morph mechanic has been around since the Onslaught block. However, turning a card face-down is very different from transforming a double-faced card. These two effects are very different and do not interact at all (in fact, it’s impossible to ever turn a double-faced card face-down). […]
What a Hidden Information Violation is.
A Hidden Information Violation is best described as looking at or for information that is normally hidden in a game–in other words, “peeking.” Two examples given in the Infraction Procedure Guide are looking at the cards that a neighbor is choosing while drafting and looking at the cards in an opponent’s deck while shuffling. Intentionally […]
Batterskull will trigger Mentor of the Meek’s ability
When enters the battlefield, its living weapon ability will trigger. When this trigger resolves, a 0/0 germ token creature is created and the Batterskull will become attached to it. Each of these steps is followed in order, so the germ will be a 0/0 creature for a short time and then become 4/4. The germ […]
You can respond to werewolf transform triggers.
The abilities of werewolves in Innistrad that transforms them is a triggered ability and it can be responded to. In most cases, you want to ‘deal’ with werewolves controlled by an opponent in the preceding turn by casting one or two spells. However you can always wait until your one of these triggers goes on […]
Lost in the Mist has two targets.
is a combination of and . The cost of Lost in the Mist may not exactly equal what those two spells cost, the effects and targeting requirements are a perfect combination. In order to play Lost in the Mist you must choose a spell to target and a permanent in play. You cannot play Lost […]
Special actions do not use the stack and cannot be responded to.
Currently in Magic there are six special actions, one of them only applies when playing the Planechase variant (rolling the planar die). The most common special action would be playing a land. However you may come across one of the other special actions from time to time, they are, turning a face down card face […]
The abilities in the Magic 2012 Crown / Scepter / Throne combo check on resolution.
Magic 2012 has three ‘royal’ artifacts that have abilities that are all increased if a player controls all three of these artifacts. They are the , and the . For example, the Scepter will deal a single point of damage to a targeted player under normal conditions. However if you control the Crown and the […]
Changing control does not cause a permanent to leave and return to the battlefield
Some zones in Magic belong to a single player, like a player’s hand library and graveyard. However other zones, like the battlefield, stack and exiled zone are shared. When a permanent in is in the battlefield, it does not matter if it changes controller it will remain in the battlefield. Objects in play do not […]