Targets are checked for legality twice: upon casting and upon resolution.

When you cast a spell that requires a target, you have to be able to choose a legal target or you can’t cast it at all. However, that spell must still have a legal target when it resolves, or it will be countered by game rules. For example, one of the more interesting plays I […]

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Instigator Gang / Wildblood Pack’s static abilities end when it leaves play.

Both sides of / have static abilities that give either a +1/+0 or +3/+0 bonus to attacking creatures controlled by the controller of this permanent. This bonus is applied as soon as a creature controlled by this player becomes an attacking creature and lasts until the combat phase ends or the Instigator Gang / Wolfblood […]

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Creatures are no longer attacking or blocking once combat ends.

Attacking or blocking is a status that is given to creatures in combat when they attack or block. A creature will become either attacking or blocking when legal blocks or attacks are made. This status will remain until the combat phase ends. For example, a creature that was attacking earlier in a turn is not […]

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