Lions, and Dragons, and Bear Cubs, Oh My! Lions, and Dragons, and… DRAGONS! When Tarkir comes around, you get Dragons. We don’t make the rules. When we heard we were coming back to the Land of the Dragons for the first time since 2015, Omen we were excited! The number of Dragons are off the […]
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Aetherdrift Missed Triggers Guide
Here it comes! Here comes Aetherdrift! The most daredevil group of daffy drivers to ever whirl their wheels on Avishkar is off to the races, and we’re here to make sure that everybody has a fun, fair time on the multiversal track. We’ve compiled a list of cards to look out for and why, as […]
Foundations Missed Triggers Guide
Welcome to Foundations! This set serves as a starting point for Standard players over the next few years, to introduce the format with a reliable pool of cards to choose from. And it is a DEEP pool – there are over seven hundred and twenty-nine collector numbers in this set! We’ve waded through the full […]
Duskmourn Missed Triggers Guide
Valgavoth and his whole house of creepy creatures have arrived, bringing a slew of new cards to evaluate! This set is mostly made of straightforward cards… But there are always a few surprises. We’ve detailed which cards to watch out for, why, and how to remedy any errors that come up. If you want to […]
Bloomburrow Missed Triggers Guide
Bloomburrow is here, which means it’s time once more for the Missed Triggers Guide to spring into action! We’ve searched Valley high and low for any triggered abilities that may cause issues for players and judges alike. Check out our list of Warnings, special remedies, tips on evaluating triggers, and more to make sure you’re […]
Outlaws of Thunder Junction Missed Triggers Guide
Howdy, pardners! Outlaws of Thunder Junction is here and it’s the rootinest, tootinest, gun-shootinest Magic set we ever did see. It’d be a crime to go out there unarmed (with knowledge!), so we’ve corralled together cards with triggered abilities that might earn players a Warning, as well as some other potentially notable cards. Ready? Saddle […]
Murders at Karlov Manor Missed Triggers Guide
There’s something afoot at Karlov Manor, and once we’ve been invited inside there’ll be a whole bunch of clues to a murder mystery. As with most sets, there are a few triggered abilities that can throw a wrench into players’ gameplans and earn them some Warnings if they’re missed. Don’t worry, though – we’re here […]
4.9 昼夜
昼/夜は、ゲーム中に変化しうる状態であるが、どちらのプレイヤーにもコントロールされていない。一旦生成されると、ゲーム内に現在の状態を参照するオブジェクトがなくても追跡され続ける。現在の状態を追跡することと、追跡するために用いられている共有の方法が誤った表示をしているときに指摘することは両プレイヤーの義務である。 状態の責任が共有されているので、誤って示されている状態は〔意思疎通規定抵触行為〕として扱われるが、どちらのプレイヤーも【警告】を受けることはない。 プレイヤーもジャッジも現在の状態を決定できない場合、呪文がプレイされなかったターンのほうが複数の呪文がプレイされたターンよりも忘れられやすいので、ジャッジは現在を夜だと仮定すること。
Lost Caverns of Ixalan Missed Triggers Guide
Welcome back to Ixalan! It’s got everything the people were clamoring for: Vampires, Dinosaurs, Caves, oh my (wait, nobody clamored for Caves?). It also has some cards that might earn players some Warnings, so let’s do some spelunking into the card gallery and see what awaits us down there aside from drums, drums in the […]
Wilds of Eldraine Missed Triggers Guide
The Wilds of Eldraine are teeming with mystery. And Faeries! And cute woodland animals, only some of which wish you ill! I’m sure you’re asking yourself, “Self, what’s the most dangerous part of Eldraine?” It could be the rogue Bumblesheep. It could be Oko actively trying to ruin your life. Or, most terrifying of all, […]