IPG 4.4 Unsporting Conduct — Bribery and Wagering

Definition A player offers an incentive to entice an opponent into conceding, drawing, or changing the results of a match, encourages such an offer, or accepts such an offer. Refer to section 5.2 of the Magic Tournament Rules for a more detailed description of what constitutes bribery. Wagering occurs when a player or spectator at […]

Read more.

IPG 4.3 Unsporting Conduct — Improperly Determining a Winner

Definition A player uses or offers to use a method that is not part of the current game (including actions not legal in the current game) to determine the outcome of a game or match. If the player was aware that what they were doing was against the rules, the infraction is Unsporting Conduct – […]

Read more.

IPG 4.2 Unsporting Conduct — Major

Definition A player takes action towards one or more individuals that could reasonably be expected to create a feeling of being harassed, threatened, bullied, or stalked. This may include insults based on race, color, religion, national origin, age, gender, disability, or sexual orientation. Threats of physical violence should be treated as Unsporting Conduct – Aggressive […]

Read more.

IPG 4.1 Unsporting Conduct — Minor

Definition A player takes action that is disruptive to the tournament or its participants. It may affect the comfort level of those around the individual, but determining whether this is the case is not required. Examples A player uses excessively vulgar and profane language. A player inappropriately demands to a judge that their opponent receive […]

Read more.

IPG 4. Unsporting Conduct

4.1. Unsporting Conduct — Minor 4.5. Unsporting Conduct — Aggressive Behavior 4.2. Unsporting Conduct — Major 4.6. Unsporting Conduct — Theft of Tournament Material 4.3. Unsporting Conduct — Improperly Determining a Winner 4.7. Unsporting Conduct — Stalling 4.4. Unsporting Conduct — Bribery and Wagering 4.8. Unsporting Conduct — Cheating Unsporting conduct is disruptive behavior that […]

Read more.

IPG 3.8 Tournament Error — Marked Cards

Definition Cards or sleeves in a player’s deck have inconsistencies on them that might allow them to be differentiated from each other while in the library. This includes scuff marks, nail marks, discoloration, bent corners and curving from foils. Examples A. A player has small marks on a few of their sleeves. The markings are […]

Read more.

IPG 3.7 Tournament Error — Communication Policy Violation

Definition A player violates the Communication policies detailed in section 4 of the Magic Tournament Rules and the judge believes their opponent has taken an in-game action or clearly chosen not to act based on the erroneous information. This infraction only applies to violations of that policy and not to general communication confusion. Examples A. […]

Read more.

IPG 3.6 Tournament Error — Limited Procedure Violation

Definition A player commits a technical error during a draft. Examples A. A player passes a draft booster to their left when it is supposed to go to their right. B. A player exceeds the amount of time allotted for a draft pick. C. A player puts a card on top of their draft pile, […]

Read more.

IPG 3.5 Tournament Error — Deck Problem

Definition The contents of a deck or sideboard do not match the decklist registered and the decklist represents what the player intended to play. If there are extra cards stored with the sideboard that could conceivably be played in the player’s deck, they will be considered a part of the sideboard unless they are: Promotional […]

Read more.

IPG 3.9 Tournament Error — Insufficient Shuffling

Definition A player unintentionally fails to sufficiently shuffle their deck or portion of their deck before presenting it to their opponent or fails to present it to their opponent for further randomization. A deck is not shuffled if the judge believes a player could know the position or distribution of one or more cards in […]

Read more.