For most matches, players play using the Tournament Match feature which has a timer that will limit the time each player can take to make choices. However, some events will use the Challenge Match, which does not have a timer in-client. In these cases, all players still have the responsibility to play at a reasonable […]
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DTR 5.4 – Unsporting Conduct
Unsporting conduct will not be tolerated at any time. Tournament participants must behave in a polite and respectful manner. Unsporting conduct includes, but is not limited to: Using profanity Engaging in behavior that could reasonably be expected to create a feeling of being harassed, bullied, or stalked Arguing with, acting belligerently toward, or insulting tournament […]
DTR 5.3 – Wagering
Tournament participants, tournament officials, and spectators may not wager, ante, or bet on any portion (including the outcome) of a tournament, match, or game.
DTR 5.2 – Bribery
The decision to drop, concede, or agree to an intentional draw cannot be made in exchange for or influenced by the offer of any reward or incentive, nor may any in-game decision be influenced in this manner. Making such an offer or enticing someone into making an offer is prohibited and is considered bribery. Players […]
DTR 5.1 – Cheating
Cheating will not be tolerated. The Head Judge reviews all cheating allegations, and if they believe that a player has cheated, they will issue the appropriate penalty based on the Digital Infraction Procedure Guide document. All disqualifications are subject to DCI review, and further penalties may be assessed.
DTR 4 – Player Communication
Communication between players is essential to the successful play of any game. Most Digital tournaments will advertise a platform where official tournament information will be posted. Players are required to have access to that platform in order to participate in the event. Aside from having access to the defined platform, players must also be responsive […]
DTR 3.5 – Public and Private Information
For Digital events, there are only two types of information: Public and Private. Public information is anything that is revealed to you by the Game Client. This includes, but is not limited to: Life totals. Counters a player has attached to them. Continuous effects with no defined expiration within the game that apply to that […]
DTR 3.4 – Sideboard
A sideboard is a group of additional cards the player may use to modify their deck between games of a match. The player may use these cards in their main deck during all games after the first one in a match. Players must begin each match with the deck and sideboard in their original compositions. […]
DTR 3.3 – Card Legality – New Releases
Cards become legal for digital tournaments upon their release on MTG Arena.
DTR 3.2 – Formats Categories
The format of the event calls out what deck construction rules will be used for the event. These are the formats currently supported by this document and available on MTG Arena: Constructed Formats Standard Historic