Today’s post is going to be about everyone’s favorite Goblin buddy-maker (Well, second favorite for Commander players! No hard feelings, Krenko): Goblin Rabblemaster. He slices, he dices, he makes disposable bodies to feed to and he looks great while doing it. But how can you stop your opponent from getting those tasty tasty Rabblemaster tokens […]
Category: Resolving spells and abilities
You can stop a ferocious Crater’s Claws for X=0 using removal.
Crater's Claws only checks for Ferocious as it resolves. If you respond to it by getting rid of the 4+ power creature that would make it deal extra damage, you can save yourself from the 2 extra damage they were expecting!
Wurmcoil’s tokens are both named “Wurm” for Maelstrom Pulse.
A token has the same name as its creature type unless whatever created it gives it a different name. So Maelstrom Pulse can kill any "Wurm" token no matter what abilities it has or what colors it is or what its P/T might be!
Yasova Dragonclaw pays for the trigger only on resolution
Yasova Dragonclaw's ability is a little tricky. You can't make the controller pay mana for it while not giving up control of the targeted creature. If you have a response, you have to do so after a target is chosen, but before any mana is paid.
Ashiok et caveau du péril : encore plus de synergie pour les decks contrôles!
Ok! Toujours plus de synergies! Les decks contrôles souffrent de nuées agressives incessantes de créatures, du coups ont tendance à jouer des “swiper” comme ou . (, que tu nous manques…). Mais nettoyer le champs de bataille ne fait pas grand chose d’autre que vous achetez du temps si vous n’avez pas une menace […]
Courser of Kruphix: Denying Land Drops
And now we close out the week with anti-synergy: messing with your opponent’s plays! We all know that is just a circus of value- it helps you fix your land drops if you’ve got none in hand (or just lets you bluff that the three Forests in your hand are actually useful calls without missing […]
Ultimate d’Ashiok : Bien plus que de la perturbation
Nous avons dépassé le cap de la synergie à deux cartes : maintenant, nous discutons d’une synergie à UNE CARTE. Nous allons rester aux côtés d’ pour l’astuce d’aujourd’hui. À l’heure actuelle, vous savez probablement que le jeu considère que chaque Ashiok que vous jouez est un objet totalement différent des autres. Si vous exilez […]
Coursière de Kruphix et étape de pioche
Nous allons terminer la semaine avec un petit conseil pour lutter contre les synergies de votre adversaire, en mettant la pagaille dans ses plans! Nous savons tous que La coursière de Kruphix n’est qu’à elle seule une montagne d’avantages et de bénéfices -Elle permet de vous assurer vos terrains au bon moment si vous n’en […]
Ashiok’s Ultimate: More than just disruption
We’ve gone a level past two-card synergy: now we’re discussing ONE CARD SYNERGY! Or we’re just throwing around the word ‘synergy’ more often than a late-90s office-slogan guy, take your pick. We’re sticking with for today’s tip as well though. Now, you probably know that the game considers each Ashiok you play to be a […]