That’s right! MORE SYNERGY! Control decks might have a hard time dealing with swarms of creatures, so they tend to play board-wipe spells like or (, we hardly knew ye…). But wiping the board doesn’t do you much more than buy time if you don’t have a threat of your own! Luckily, Planeswalkers live through […]
Category: Resolving spells and abilities
Courser of Kruphix and Drawing Multiple Cards
So, we’ve covered a couple of situations where YOU know what the top few cards of your library are, but your opponent doesn’t, even with on board. Today, we’re covering a situation where Courser makes information a little more symmetrical- drawing many cards! With Scry and and things like that, your top card only actually […]
Courser of Kruphix and Dig Through Time
Welcome back to the penultimate day of Courser Week! Today we’ll look at how Courser functions with an increasingly popular blue card from Khans of Tarkir: . Dig Through Time has you look at the top 7 cards of your library, ship any 2 you want to your hand, and then the rest go to […]
Courser of Kruphix and Scrying
Welcome back! For those of you just tuning in, we’re covering lots of things to do with this week! The Theros block gave us back an old Mirrodin mechanic in Scry. It also gave us Courser- so it’s not uncommon to be Scrying while there’s a Courser on board. SO when that happens, what do […]
Courser of Kruphix and Fetchlands
All this week, we’ll be covering one specific card: . It’s a commonly played card, and the semi-unique ability it has leads to lots of interesting rules interactions and questions. Every day this week, we’ll cover a different one! Today we’re covering how it works with fetchlands such as , but this also applies to […]
Dragon Throne of Tarkir vs. Blinding Spray
Dragon Throne checks power as the ability resolves, so if you respond to the activation by reducing power below 0, you can actually end up killing the other creatures it was supposed to be pumping!
Howl of the Horde’s Raid ability
Howl of the Horde only creates a second delayed trigger if you attacked before you cast the Howl. It doesn't make a delayed trigger automatically that checks whether you attacked later on in the turn.
Force Away on your only 4+ power creature – No looting for you.
What happens if you are saving your 4/4 from a removal spell using Force Away? Do you still get to draw and discard? Only if you also control another 4+ power creature, it turns out. Here's why.
Prerelease Primer Week – The Ferocious Temur
Last and certainly not least of the five clans, we have the Temur Frontier. They live in the coldest parts of Tarkir, and revere the savagery of the dragons. Their symbol is a set of dragon’s claws, and their mechanic certainly feels savage! Ferocious is another ability word, like Raid from earlier this week. It […]