is back in town, and doing fun things! It swings for 2, it gets pumped by , it has the subtypes of Ninja Mutant Turtle- and it taps for mana! What a land. However, some people don’t know how to properly attack with it! You see, to swing with your Mutavault, it has to be […]
Category: Type Changing
Devotion and Counterspells
By far the biggest chunk of questions I’ve gotten from my players and my threads the past week are all about the last mechanic we’re covering this week (sorry, Scry): Devotion. Devotion is more or less a reworking of Chroma, an ability word from back in Lorwyn block. Put simply, “Devotion to COLOR” is measured […]
Stony Silence and Artifact Lands
To finish out this week’s Modern flair, let’s talk about a deck called Robots (or back in my crotchety days, “Affinity”). It uses lots of artifacts to make your opponent and his life total very sad. The Legacy version (and the original Standard version) made delightful use of the artifact lands like and pulling double […]
Blood Moon and Dryad Arbor
Modern Madness continues, if you hadn’t caught onto this week’s theme. Since the manabases in Modern can get greedy with their shocks and fetches and other color-providing wonder, is a common sideboard hate card to punish those greedy manabases. A whole board of colorfixing goodness, turned into nearly worthless Mountains for the low low price […]
Spreading Seas vs. the Urza’s lands.
So by now, most people are familiar with the “Urzatron” decks that are popular in Modern. They revolve around getting the three different Urza’s lands (Power Plant, Mine, and Tower) to cast large spells rather quickly, getting 7 colorless mana from just 3 lands. In an attempt to combat the deck, one trick people have […]
Keyrunes Tips and Tricks
Reader suggestion time! Sort of. We got a submission from our Suggest a Rules Tip box about Keyrunes, and some of the tricky things about them. For example: You can throw down a Keyrune on turn 3 and immediately tap it for mana, just like you could a land, or another mana rock. As most […]
Counters remain on permanents, even if they don’t do anything.
If a non-creature permanent becomes a creature temporarily and receives a counter, that counter will remain even after this permanent stops being a creature. For example, if a is ‘animated’ by its activated ability and receives either +1/+1 or -1/-1 counters, those counters will remain on the Colonnade even after it stops being a creature. […]
How Inkmoth Nexus and Tezzeret, Agent of Bolas interact.
One area of player confusion is how multiple abilities that ‘animate’ a permanent interact. A very common interaction that has come up a lot lately deals with ‘ animation ability and the planeswalker second activated ability. In order to get this ball rolling, you must first use Inkmoth Nexus’ ability to turn the Nexus into […]
Lands lose existing subtypes when the land has its subtype changed.
When a land has it’s subtype changed into a basic land type it will lose all of its text and will gain the text the appropriate mana ability. This does not happen with effects (like ’s) that grant lands an additional basic land subtype.