MTR Appendix C — Tiebreaker Explanation

Match Points Players earn 3 match points for each match win, 0 points for each match loss and 1 match point for each match ending in a draw. Players receiving byes are considered to have won the match. A player’s record is 6–2–0 (Wins–Losses–Draws). That player has 18 match points (6*3, 2*0, 0*1). A player’s […]

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MTR Appendix B — Time Limits

The required minimum time limit for any match is 40 minutes. The following time limits are recommended for each round of a tournament: Constructed and Limited tournaments—50 minutes Single-elimination quarterfinal or semifinal matches—90 minutes Single-elimination final matches—no time limit The following additional time limits are recommended for Limited tournaments: Sealed Deck—20 minutes for deck registration […]

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MTR Appendix A — Changes From Previous Versions

Only changes from the current version and the previous version of this document will be displayed in this appendix. November 10, 20253.7: New set added.6.3: Three (3) cards banned. New set added.6.4: New set added.6.6: Two (2) cards banned.6.7: One (1) card banned. New set added.Appendix D: Upcoming set added.July 25, 20253.7: New sets added.6.3: […]

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MTR 10.4 Pairing Algorithm

Unless otherwise announced, tournaments are assumed to follow the Swiss pairing algorithm. Some tournaments may proceed to single-elimination playoff rounds between the top 2, 4, or 8 (or other number) players after the Swiss rounds are over. The Swiss pairing algorithm is modified in Booster Draft tournaments as explained in section 7.6. For constructed tournaments […]

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MTR 10.3 Invitation-Only Tournaments

Invitation-only tournaments have additional qualification criteria for player participation. The invitation list for Premier tournaments is defined in the Magic: The Gathering Premier Tournament Invitation Policy. Tournament Organizers may hold and sanction invitation-only non-Premier tournaments normally, as long as they offer a sufficient number of qualifying tournaments in advance to ensure that all players have […]

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MTR 10.2 Number of Rounds

The minimum number of rounds required for a tournament to be sanctioned as a rated tournament is as follows: For individual tournaments, a minimum of three (3) rounds For team and Two-Headed Giant tournaments, a minimum of two (2) rounds If the minimum number of rounds is not met, the tournament is no longer DCI-sanctioned […]

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MTR 10.1 Participation Minimums

Participation minimums for a tournament to be sanctioned as a rated tournament are as follows: For individual tournaments, a minimum of four (4) players must participate. For team and Two-Headed Giant tournaments, a minimum of four (4) teams must participate. Certain Premier tournaments (e.g. Regional Championship Qualifiers) require a higher minimum number of players. If […]

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MTR 9.7 Two-Headed Giant Booster Draft Tournaments

Teams (not players) assemble into random drafting circles (called pods) of roughly equal size at the direction of the Head Judge. Teammates sit next to each other. Tournament officials then distribute identical boosters to each team in the pod. After opening and counting the cards in their first pack, the team chooses two cards from […]

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MTR 9.6 Two-Headed Giant Limited Rules

All the rules for Limited Tournaments (Section 7) apply, except as described below. Eight boosters per team are recommended for Two-Headed Giant Sealed Deck tournaments and six boosters per team for Two-Headed Giant Booster Draft tournaments. For the recommended product mix for the current block, refer to Appendix D. Cards not used in a team’s […]

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MTR 9.5 Two-Headed Giant Constructed Rules

Two-Headed Giant Constructed tournaments use Unified Deck Construction rules (see section 8.4). In addition to cards banned in particular formats, the following card is banned in ALL Two-Headed Giant Constructed tournaments (Vintage, Legacy, Modern, and Block Constructed): Sideboards are not allowed in constructed Two-Headed Giant tournaments.

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