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Category: Uncategorized

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Cuirasse d’assault- Ce que “ne peut pas être sacrifié” veut dire

May 4, 2015 | cixidetroy

Salut tout le monde ! Tout le monde aime les équipements, et “Commander 2014” nous a apporté une nouvelle pièce, . Cette cuirasse a une capacité jusqu’alors inédite: “ne peut pas être sacrifié”. Donc, qu’est-ce que “ne peut pas être sacrifié” signifie exactement. Ben… ça fait un peu ce que ça semble vouloir dire. Ça […]

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Prerelease Primer: Tips for the Prerelease!

January 16, 2015February 5, 2015 | tnunez

Hello and welcome to the final day of our Prerelease Primer week! Tonight at Midnight, many of you will be sitting in your local stores (or maybe larger venues!) waiting to crack open your Fate Reforged packs and have a great weekend. There’ll be even more events going on tomorrow morning and afternoon, too! We’ve […]

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Prerelease Primer: Returning Mechanics

January 15, 2015February 5, 2015 | tnunez

Welcome back to Prerelease Primer Week! Unfortunately, we’re fresh out of new mechanics to cover, as there’s only three in this set! Fortunately, there’s still things for us to talk about- today, we’ll be discussing the returning mechanics of the set, both as a quick refresher for returning players and as an easy jumping-in point […]

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Prerelease Primer: Manifest

January 14, 2015February 5, 2015 | tnunez

Today we’re going to get to the real meat and potatoes of Fate Reforged! We’ve already covered Dash and Bolster, and that just leaves us one new mechanic (we will cover the returning mechanics tomorrow, but that’s all that’s left is returning ones after this!) to discuss, and boy is it a doozy. Those of […]

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Containment Priest vs. Show and Tell

December 22, 2014February 5, 2015 | bimmerbot

Containment Priest can only affect things that enter while it's already in play. So anything that enters at the same time, like with Show and Tell, will be able to enter normally.

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Tagged Containment Priest, Show and Tell
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Assault Suit – What “can’t be sacrificed” means.

December 11, 2014February 5, 2015 | bimmerbot

There have been a few cards that prevent sacrifices from opponent's effects, but "can't be sacrificed" is a new ability, so we explain exactly what it means for Assault Suit!

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Tagged Assault Suit
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How to kill your opponent’s Sylvan Caryatid with Bile Blight.

November 7, 2014February 5, 2015 | bimmerbot

Sylvan Caryatid has hexproof, which means you can't target your opponent's Caryatid with Bile Blight... but there's a great trick you may not have thought about that could win you a game some time, if you control a Caryatid of your own!

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Tagged Bile Blight, Sylvan Caryatid
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Aggressive Mining doesn’t stop lands from entering the battlefield another way.

August 19, 2014February 5, 2015 | bimmerbot

Make sure you know the difference between actually "playing" a land and simply putting a land onto the battlefield.

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Tagged Aggressive Mining
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Mass Calcify, Hunter’s Ambush, and Multicolored Creatures

August 4, 2014February 5, 2015 | tnunez

Keeping with the long tradition of there needing to be some kind of white board wipe somewhere in Standard, M15 gave us back , a 7-mana potentially one-sided board wipe originally printed in Shadowmoor. Conveniently, goes pretty well with another card from M15 (as far as what we’re discussing today, anyway): the green common, . […]

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Keep in Touch

  • Twitter
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Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
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