Self-Sabotage

Allison and Newton are playing in an MCQ, where you are the Head Judge. Allison controls two Daring Saboteurs. She activates both of her Daring Saboteurs and attacks Newton with them. After combat damage, Allison points at her attackers, announces “Draw two. Discard two.”, picks up two cards from her library and, before NAP can stop her, adds them to her hand. NAP calls for a judge.

What do you do?

Answer
Allison receives a warning for Hidden Card Error. Have Allison reveal her hand and Newton choose a card. That card is set aside until the second draw should occur, and Allison continues resolving the first trigger.

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