I can tell you from firsthand experience that can be a nasty card (especially in 2HG!), speeding the game up for better or for worse by halving life totals constantly and completely shutting down lifegain. But wait, you may say! What if I can just set my life total to a new number, so my […]
Author: tnunez
JAR Series: “Other Errors”
Welcome to a continuation of our Tournament Tuesday’s JAR Series! To jog your memories from last week, the JAR (or Judging At Regular) is the document that we use for Regular Rules Enforcement Level (or REL) events; the IPG is put aside for these events since they’re more casual and relaxed, with a bigger emphasis […]
Chandra, Pyromaster and Modal Spells
Modal spells are always great fun; they let you pick between multiple options when you cast them, making them very versatile and able to deal with lots of situations with fewer cards. But how do modal spells work when you copy them? Normally if you copy something like with, say, , you don’t get to […]
JAR Series: Accidentally Drawing Extra Cards
We’re continuing our JAR Series for our Tournament Tuesday tips, and today we’ll be covering accidental drawing! I’m sure many of you have had this happen: You thought a spell said to draw 3 when it said draw 2, or you drew a card for a Howling Mine that you destroyed last turn. Maybe your […]
Archangel of Thune and Multiple Lifelink Creatures
has the impressive ability of pumping up your entire team whenever you gain life. And since she has lifelink herself, you’ll never be short of a way of putting +1/+1 counters on all your creatures — as long as you’re attacking or blocking, anyway! If your Archangel is the only creature you control that attacks, […]
Windreader Sphinx Triggers
“All right, I’ll swing 2 in the air with this guy, and 3 with this one.” “Okay, I’ll draw 2 cards from my Sphinx.” Does that sound right? Well, it should! doesn’t much care where the winged swings are coming from, or where they’re aimed. The ability on the Sphinx is “Whenever a creature with […]
Warden of Evos Isle and Galerider Sliver
Those of you that played in the prerelease might very well know what a formidable card can be; an aggressively costed evasive beater that makes your other flying creatures even cheaper! The important thing about Warden is it only checks whether or not the creature spell has flying when you cast the spell; it doesn’t […]
Savage Summoning and Quicken
We’ve got an old trick back in M14 with the reprinting of , and a similar bag of fun with . These spells allow you to turn less reactionary things like creature spells and Sorceries into any time spells like Instants. First, a few quick things to cover: neither of these change your spell’s type. […]
Becoming a Judge
As many of you know, Judges are important to Magic (more specifically, tournament Magic usually). The Tournament Organizer hires us to make sure things run smoothly; we answer rules questions, help settle disagreements and disputes over how a certain thing works. We enforce those rules, set up the venue, and tear it down when all […]