You Can’t Pay For Triggers Multiple Times

Welcome back to the Rules Tips Blog! Today we'll be covering a specific kind of triggered ability: The kind that let you pay for value! For example, there's a cycle of common creatures in Aether Revolt, all of which have "Thriving" in their name- , , , , and . They give you EE when they enter the battlefield, and each time they attack you can pay EE to give them a +1/+1 counter; they bring enough energy to boost themselves once, but if you've got access to energy from somewhere else, you can keep

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Fusing with Expertise

In Aether Revolt, we got a neat cycle of spells that let you free-cast another spell as one of their effects, like . As we covered during the prerelease week, you'll pick the card from your hand to cast during the resolution of the Expertise, and then the spell you free-cast will resolve after that. It also needs to have a Converted Mana Cost lower than the Expertise, since all of them let you cast a spell with CMCs up to "1 lower than this spell", effectively. But how can we double up the value

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Aether Revolt Prerelease Week: Energy Refresher

Welcome back to Aether Revolt Prerelease Week! Today we're going over another returning mechanic from Kaladesh (and boy is it a doozy): Energy. Lots of spells and abilities from this block will grant you Energy counters. These counters are put on you, the player (much like Poison or Experience counters), and can be spent in a variety of ways. And hey, since they're counters, anything that interacts with counters on a player works on Energy (notably they can be Proliferated, and things like ). A lot

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Aether Revolt Prerelease Week: Improvise (Whose Spell Is It Anyway?)

Welcome back to the Aether Revolt Prerelease Week! Today we're going over the other new mechanic of the set: Improvise. For those of you that remember the Ravnica block, Improvise is basically "Convoke, except with artifacts". For those of you who want more details, read on! Improvise is a neat ability present on several spells in the set (or ALL of your non-artifact ones, if you have an ) that allows you a new 'way' to pay for the spell: Tapping artifacts. You go through the normal steps of casting

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Bomat Courier: No Strength in Numbers!

Welcome back to the Rules Tip Blog! Today we'll be going over a tricky little delivery-robot, . On the surface it's fairly simple; a 1/1 with Haste for 1 mana. Whenever it attacks, you exile the top card of your library face-down. The tricky bit is the third ability: You can pay a red mana, sac the Courier, and ditch your hand to put everything that Courier exiled into their owners' hands (it doesn't just say "YOUR" Hand, because your opponent might have ed it, and you don't get their card!). Basically,

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Aetherflux Reservoir Management Procedures

Welcome back! For today's Kaladesh-based tip, we'll be talking about the newest addition to my lifegain EDH deck: . It gains life and shoots giant life-total-powered doom lasers; what's not to love? The first ability seems straightforward; every time you cast a spell, you gain life equal to the number of spells you've cast this turn. So your first spell would gain you 1 life, your second would gain you 2, etc, etc, to help you gain up over the 50 mark so you can fire the doom laser (not to be confused

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Kaladesh Prerelease Week: Energy!

Welcome back to the Prerelease Week! Today we'll be going over the last of the new mechanics from Kaladesh: Energy. This mechanic has actually been kicking around R&D since the original Mirrodin, waiting for a set to be used in, and now we have it! Many of the cards in Kaladesh give you energy in some way or another, represented by a number of black pentagon symbols with a cut-away lightning bolt in the middle. For example, has you Scry 2, Draw 2, and then get two Energy. Energy comes in the

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Eldritch Moon Prerelease Primer

Good morning and welcome to the EMN Prerelease Primer! This time around we decided to cover all the mechanics in one article, so they'd be fresh on your minds as you all head off to your events at midnight tonight and this weekend! To start with, I'm going to toss out a link to our Shadows Over Innistrad Primer (which helpfully has links to our posts about all the mechanics of SOI, so you can brush up on those!). Just like the SOI Primer says, you'll get a neat box for the Eldritch Moon prerelease

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How Splice Works

Welcome back to the Week of Modern here at the Rules Tips Blog! Today we're going over a core card in another deck archetype- Grishoalbrand. More specifically, we're looking at and and how the Splice mechanic works. Splice was a mechanic introduced in the Kamigawa block about 11 years ago, and it lets you sort of build your own spell! Both and have the subtype "arcane", which is good because Splice cares about subtypes (technically it only cares about Arcane right now, since the only Splice cards

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Angelic Purge can help you trigger “Whenever you sacrifice a Clue…” abilities.

Have you got a clue? If you haven't, then you probably need to start Investigating. Shadows Over Innistrad brought us investigating and clue tokens, a little twist on normal cantrips. Instead of getting your card right away, you get a token that you can sacrifice later on for a card. And there's even some cards that give you bonuses for the clues you sacrifice. Cards like , who transforms when you sacrifice a clue, or , that gives you life when you sacrifice a clue. But it's not just sacrificing

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