How do multiple triggers from Forbidding Spirit interact, and how can you get around having to pay for them?
Category: Turn Structure
Prerelease Primer: A Small Addendum
Attend a public lecture wherein Arrester Alistair discusses the minutiae of the Azorius Senate's newest Addendum
Chance for Glory: At the End of Which Turn?
Glimmervoid and Inkmoth Nexus
Today we’re continuing with the Modern Rules Tips! Since day one of the format, people have been jamming artifacts together for highly efficient aggro. Whether you call it Affinity or Robots or Tin Man All Star Band, the deck remains the same: Lots of artifacts getting turned sideways. The deck doesn’t tend to have a […]
The Gitrog Monster and the cleanup step (a better love story than Twilight)
There have been a lot of questions about The Gitrog Monster being a combo-enabler, letting you cycle through most of your deck in your cleanup step if you end the turn with 8+ cards. We explain how that works in detail!
Monastery Siege, et. al. – An explanation of draw step triggers.
Monastery Siege and other draw step triggers can only go on the stack and resolve after you've drawn your card for the turn, making them considerably better than the other way around!
Tournament Tuesday: Goblin Rabblemaster Confusion!
Today’s post is going to be about everyone’s favorite Goblin buddy-maker (Well, second favorite for Commander players! No hard feelings, Krenko): Goblin Rabblemaster. He slices, he dices, he makes disposable bodies to feed to and he looks great while doing it. But how can you stop your opponent from getting those tasty tasty Rabblemaster tokens […]
Courser of Kruphix: Denying Land Drops
And now we close out the week with anti-synergy: messing with your opponent’s plays! We all know that is just a circus of value- it helps you fix your land drops if you’ve got none in hand (or just lets you bluff that the three Forests in your hand are actually useful calls without missing […]
Ivorytusk Fortress vs. Icy Blast, Crippling Chill, et. al.
Ivorytusk Fortress tells you to untap your creatures with +1/+1 counters during your opponent's untap step, while Icy Blast and its kin say they don't untap during their *controller's* next untap step. This means there's no problem untapping during the opponent's turn!