And welcome back to our last Rules Tip of the week (don't worry, we'll be back again on Monday)! Today we'll be going over . This Aetherborn Rogue will help you to whatever luxury you want... from the top of your opponent's library, that is. When Gonti enters the battlefield, you get to look at the top four cards of an opponent's library and pick the one you like the best. You'll exile it face-down, then put the other three cards on the bottom of that opponent's library in a random order (so just
Drawing cards is fun, right? Lands that draw cards are even more fun, right? Well, is a fun card! It's pretty simple on the surface: You can tap it for a colorless mana to cast spells and pay for various things (as is normal for most lands), but you can also use it to spread the love and let everyone do some looting. So how does that work, especially in a Standard with Madness? Who draws first? Can you cast the spell you draw? Let's break it down. The Sanitarium tells each player to draw a card,
Welcome back to the Rules Tip Blog! Today we'll be covering Commander and Meld cards (mostly and )! The first bit is the most common question we've heard about since the spoiling: What if one of her constituent parts is my Commander? For example, what if Bruna or Gisela are your Commander, and you run the other half in your 99? Well, it's very likely you'll end up Melding them, and the combined Brisela will 'count' as your Commander for the purposes of Commander Damage, or for cards like and .
Welcome back to Prerelease Week! Today we're going to be discussing Surge- and no, not the 90s citrus soda that's recently been brought back as proof that the universe is a kind place. Surge, the new mechanic from Oath of the Gatewatch! As we mentioned yesterday, Oath of the Gatewatch is actually designed partially for Two-Headed Giant. One of the biggest ways the set contributes to multiplayer formats is with Surge. Surge is an alternate cost, meaning you can choose to pay that cost INSTEAD of the
Today we get to share a super secret preview card from Commander 2015!
Welcome to Commander Week, 2015! In honor of the deluge of Commander 2015 spoilers (and the release of the decks themselves next week), we'll be doing a whole week of Commander fun here on the rules blog. First, we're gonna start with a rather unconventional choice of Commander- . Phage is pretty scary- she's got a pseudo Deathtouch ability to take down any creature she smacks around in combat, and if she ever connects with an opponent they straight up lose. However, to counteract that, she's intentionally
Sentinel of the Eternal Watch is doubly good in 2HG because "beginning of combat on each opponent's turn" means it triggers once for each opponent, even though they share a combat phase.
Shaman of Forgotten Ways tries to set each player's life total to a specific number, but how does that work when you have two players and only only life total? You pick one player and ignore the other when resolving the effect!
To wrap up this week's Conspiracy theme, we'll touch on one of the most multiplayer mechanics in the whole set- Voting! There's multiple cards in the set that have the ability word "Will of the Council". Just like other ability words (such as Hellbent, Landfall, Morbid, Heroic, etc), Will of the Council is in italics on the card- just like reminder text and flavor text! Why is that, you may wonder? Because italic text has no rules meaning. Ability words have zero rules meaning, at all- they only
Hey there, gang! Remember way back on Monday when I offhandedly mentioned there were some conspiracies you didn't reveal right away? Well, now is the day that we'll actually be talking about those! As we covered earlier in the week, some of the Conspiracies start the game in your Command Zone, face-up, already doing something neat. 8 of them, however, start the game face-DOWN in your Command Zone, waiting for you to spring them at the moment of your choosing! These all have 'Hidden Agenda' abilities.