The Lorwyn block was one of my favorites, and Wither was one of the neater abilities to come out of that mega-block; damage from a source with Wither is dealt as -1/-1 counters, rather than marking damage onto a creature. It was like damage that never wore off! We have a sort of throwback to […]
Category: Source
Hapatra and Wither: Who’s Putting These Counters?
Welcome back! Today’s topic will be the new card, and how she works. On the surface, pretty simply: Whenever you put some -1/-1 counters on a creature, you get a 1/1 deathtouching Snake as a bonus. That’s fairly simple with effects like or , which are effects that you control telling you “Hey, put a […]
Deflecting Palm against lifelink creatures
Deflecting Palm doesn't actually redirect damage, as many players commonly say it does. Since it prevents damage then deals damage of its own, lifelink won't matter for the creature whose damage was prevented.
Rakdos Charm can never result in damage to a planeswalker.
Today we’ll be taking a look at Rakdos Charm’s third mode, or specifically, what it means for a creature to deal damage to its controller. While it’s unusual for a source you control to deal damage to yourself, it does happen, and in most respects it’ll be treated like any other source of damage; a […]
Divine Deflection prevents and deals a TOTAL of X damage.
With the new card , the wording can be a little misleading. While one might read it to mean that it prevents X damage to you AND X damage for each creature or planeswalker you control, then deals all that combined damage to whatever you targeted, it doesn’t quite work like that. When you cast […]
Corpse Lunge deals damage, the exiled creature card does not.
As an additional cost to cast , you exile a creature card from your graveyard. When Corpse Lunge resolves, damage equal to the power of the exiled creature card will be dealt to the targeted creature. It is important to note that the source of this damage is the Corpse Lunge itself, and not the […]
Sword of War and Peace deals damage when its trigger resolves, the creature it is equipped to does not.
When a creature equipped with deals combat damage to a player, its ability will trigger. When this triggered ability resolves, the Sword’s controller will gain life equal to the number of cards in his or her hand and the player that received combat damage will be dealt damage equal to the number of cards in […]
Heavy Arbalest does not deal damage.
‘s ability grants to the equipped creature an activated ability that allows the controller of the creature to tap the creature to deal two points of damage to a targeted creature or player. Because the creature is the source of this ability, a creature with protection from artifacts can receive damage from this ability (as […]