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Author: Paul Baranay

Multiplayer

Commander: Leaving the Game

April 11, 2014February 5, 2015 | Paul Baranay

Ever wonder what happens to all that stuff somebody controls when you kill that player off in a multiplayer game? Learn the gritty details here!

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Casting / playing a spell or ability, Multiplayer

Commander Week: Casting Commanders

April 8, 2014February 5, 2015 | Paul Baranay

Welcome to Commander Week! First off, we discuss some basics of the format and how the "commander tax" works.

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Uncategorized

Evolve + Tribute = GRUUL LIKE!

February 21, 2014February 5, 2015 | Paul Baranay

If you cast a creature with tribute, your opponent chooses whether to pay tribute right before that creature enters the battlefield, so evolve abilities will trigger based on your tribute creature's bigger size.

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Combat Phase

Tromokratis and Culling Mark

February 20, 2014February 5, 2015 | Paul Baranay

Blocking requirements and restrictions can be a bit confusing, be we help clear them up for you with some examples!

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Tagged Culling Mark, Tromokratis
Casting / playing a spell or ability, Costs

Ragemonger and Boros Reckoner work pretty well together.

February 19, 2014February 5, 2015 | Paul Baranay

A single Ragemonger will reduce the cost of Boros Reckoner by {R}.

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Tagged Boros Reckoner, Ragemonger
Tournament Rules

Tournament Tuesday: Confirming all card draws is a great way to avoid Game Losses

February 18, 2014February 5, 2015 | Paul Baranay

There's a very simple way to avoid getting a Game Loss for drawing an extra card, and that's by confirming all card draws with your opponent before you put any cards into your hand.

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Prevention and Replacement Effects, Static Abilities

Blood Scrivener vs. Spirit of the Labyrinth

February 17, 2014February 5, 2015 | Paul Baranay

Spirit of the Labyrinth is pretty straightforward, but can be a bit confusing when it comes to multiple draws and replacement effects like Blood Scrivener's ability. Learn some interesting rules stuff in today's explanation!

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Tagged Blood Scrivener, Spirit of the Labyrinth
Casting / playing a spell or ability, Characteristics, Triggered Abilities

Ruric Thar vs. Gods

January 24, 2014February 5, 2015 | Paul Baranay

GODS CONFUSE RURIC THAR, SO NO SMASH WHEN CAST!

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Tagged Ruric Thar
Uncategorized

Prophet of Kruphix lets you bestow cards in an instant.

January 15, 2014February 5, 2015 | Paul Baranay

Most of the time, casting a spell is pretty straightforward — you play it from your hand, choose some targets, pay some mana, and presto change-o, you’re a wizard, Harry! Sometimes, however, it’s important to know exactly what steps you’re supposed to follow in order to actually cast that spell. The very first step of […]

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Tip Categories

  • Abilities (873)
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  • Casting / playing a spell or ability (378)
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  • Costs (87)
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    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
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    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
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  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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