Double-faced cards are face up when in your graveyard.

When in any zone other than the battlefield (and after having been transformed), double-faced cards have only the characteristics of their front face (‘Day’ side). While there is not a penalty associated with accidentally putting a double-faced card into another zone with the wrong face showing, doing so has the potential to create mistakes. For […]

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The effect from Moonveil Dragon’s ability remains even if the Dragon leaves play.

is not just a card, it is a word associated with a common ability that has appeared on creatures over the years– being one of the first. takes this ability and expands it: you can use red mana with its ability to raise the power of all creatures you control. When a creature with ‘normal’ […]

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Tovolar’s Magehunter’s ability only triggers when spells are cast.

has an ability that triggers whenever an opponent casts a spell. When this ability resolves, the controller of that spell will be dealt two points of damage. It is important to note that this ability does not necessarily trigger for each spell on the stack–just for those that are cast. There are a few ways […]

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The token put into play by Séance is exiled in the next end step.

is a very flavorful white enchantment from Dark Ascension that allows you to temporarily bring back creatures from your graveyard as spirits. As mentioned, this is temporary. Séance’s ability triggers at the beginning of each upkeep step. When this ability goes on the stack, the controller of Seance chooses a target creature card in his […]

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When in any zone other than in play, double-faced cards are treated as face-up.

There are many ways for the characteristics of a permanent in play to have its characteristics changed. Double-faced cards are just a new way of changing more than one of these characteristics at one time, and in a somewhat dramatic way. While on the battlefield, these cards have the chance to turn over completely and […]

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