You know what sounds fun? Getting rid of the 2 mana restriction on , and making it a creature. In Magic 2014, they did that, and gave us . Unlike his Scepter predecessor, Arcanist has no limit on the mana cost of the Instant he flings about willy-nilly, so you can happily put expensive and […]
Author: tnunez
All About Eye of the Storm
And here we are, Friday! As I teased yesterday, we’re going to be talking about Commander’s favorite blue enchantment, . This is a reader question, asking for some help in some situation, but I figured let’s start with an overview of what exactly does. When a player casts an instant or sorcery card, the […]
Test of Faith and Multiple Blockers
Hello, and welcome to the third day of week. Hopefully, after reading today’s article, you’ll have all the knowledge you need on and a random 4/4. And then I cast on my creature. When it comes time to deal damage, my 6/6 is supposed to receive two damage from the Nighthawk and four damage from […]
Happy Independence Day!
Happy Fourth of July! To all of our American readers, everyone here at the Rules Tip Blog would liketo wish you a safe and happy Fourth. Enjoy your and your picnics, and we’ll see you again tomorrow!
Test of Faith and Combat Damage Assignment
Hi again, and welcome to part two of week. Today, let’s take a look at how works in combat. You don’t get the counters added to the creature right away. The counters are added as the damage is being prevented. And unless first or double strike is involved, all creatures assign and deal their […]
Tournament Tuesday: Dropping after Opening Limited Product
Today, we’re going to be talking about dropping from a tournament. There has been a lot of confusion on the internet about when a player can drop drop a tournament. I’m just going to flat out say the answer right away: you can drop from a tournament at any point, including in the middle of […]
Test of Faith and Multiple Damage Sources
Hello, and welcome to week, where I’ll be focusing on , an intriguing common recently brought back by Modern Masters. It looks fairly innocent at first, but it can be deceptively confusing. What does do? In short, it sets up a small damage prevention shield around a creature. It prevents up to three points of […]
Stony Silence and Artifact Lands
To finish out this week’s Modern flair, let’s talk about a deck called Robots (or back in my crotchety days, “Affinity”). It uses lots of artifacts to make your opponent and his life total very sad. The Legacy version (and the original Standard version) made delightful use of the artifact lands like and pulling double […]
Wall of Roots and +1/+1 Counters
There was a time when counters didn’t cancel each other out on the same permanent; you could have a bunch of +1/+1 counters and a few -1/-1 counters on a creature and they’d just co-exist happily on that creature, in case anything cared. With the Lorwyn block, that got changed up because it was a […]