Your mana pool is arguably the most important concept in all of Magic — but most of the time, it’s completely invisible. If I tap four and three s for an , it’s pretty obvious what color of mana each of my Gardens is making, and whether the Vents are making red or blue usually […]
Author: tnunez
It That Betrays and Commanders
Om nom nom! is coming to get you — and your commander! For today’s tip, I want to talk about a cool interaction in Commander, the hugely-popular multiplayer format where each player chooses a legendary creature, called a “commander,” to lead his or her deck. In this format, each player’s commander is subject to a […]
Tournament Tuesday: One deck per tournament
Funny enough, something like this came up in the very first FNM my little shop held. A player was goldfishing with his Vampire deck between rounds, and a spectator thought that he’d switched decks from his Elf deck that was seen round 1. In a Constructed tournament, no matter what the format is, you pick […]
Hellrider can hit Planeswalkers
has come back into favor in a lot of aggro decks, and alongside it we’re seeing a few more Planeswalkers being played. So it’s easy to imagine that you might come into a situation where they interact! ’s ability is pretty simple; whenever you swing with a creature, triggers and burns your opponent for 1. […]
Keyrunes Tips and Tricks
Reader suggestion time! Sort of. We got a submission from our Suggest a Rules Tip box about Keyrunes, and some of the tricky things about them. For example: You can throw down a Keyrune on turn 3 and immediately tap it for mana, just like you could a land, or another mana rock. As most […]
Deathrite Shaman Won’t Make Mana Without a Target
is making a splash in Modern lately, and sees some play in Standard due to it helping to slow down reanimator-type strategies, as well as giving some Zombie decks an extra way to bleed their opponent for the last few points of mana. One of the reasons that it sees a good deal of play […]
Tournament Tuesday: Life Totals
This is an older ‘change’ than the Missed Trigger update a little while back, but it’s one we haven’t really covered. One of the toughest things for a Judge to figure out is a life total discrepancy; when Player A says he’s at one life total, and Player B insists that he’s at another. In […]
Epic Experiment and Reverberate
is a card you’re likely to see in a lot of builds, but it’s important to know what you can and cannot do with it. Because Epic Experiment has you cast the spells in whatever order you choose, you’re free to cast a non-Reverberate spell first, so that your Reverberate can target it. So if […]
Undying and Ash Zealot
tends to make Zombie decks and Flashback spells sad. However, it’s not a complete Graveyard hoser like is. Cage will stop creatures from coming back from the dead even if they’re reanimated some other way, like via a , or Undying. Ash Zealot only cares if something gets cast from the graveyard. She won’t trigger […]