is a very flavorful white enchantment from Dark Ascension that allows you to temporarily bring back creatures from your graveyard as spirits. As mentioned, this is temporary. Séance’s ability triggers at the beginning of each upkeep step. When this ability goes on the stack, the controller of Seance chooses a target creature card in his […]
Category: Abilities
The card revealed by Delver of Secrets’ ability is on top of its controller’s library.
has a single triggered ability that involves a few steps. When it resolves, the controller of the Delver will look at the top card of his or her library. Then that player may choose to reveal the card. If the player does and the card is an instant or sorcery, the Delver will transform. Once […]
You may only use Flameblast Dragon’s ability once each time it triggers.
has a triggered ability that triggers whenever it attacks. When this ability goes on the stack, you choose a single target creature or player. When this ability resolves, you can pay one red mana and any amount of generic mana. If you do, the targeted creature or player will be dealt damage equal to the […]
Lantern Spirit’s ability can be responded to.
has an activated ability that allows you to pay one blue mana and return the Spirit to your hand. This ability is obviously useful as it helps the Spirit dodge removal spells or block and not take any damage. It is important to note that returning the spirit to your hand it part of the […]
What will and what will not trigger Burning Vengeance’s ability.
has an ability that triggers whenever you cast a spell from your graveyard. Not everything that comes from your graveyard and ends up in play is due to casting that spell from your graveyard. It is important to know what actually triggers this ability. Let’s start with the basics: casting a spell via its flashback […]
Rot Wolf and Abattoir Ghoul do not have delayed triggered abilities.
Both and have triggered abilities that trigger when a creature that has been dealt damage by them goes to the graveyard. These abilities are ‘normal’ triggered abilities that will trigger when the trigger condition occurs, but only if these creatures are in play when it happens. These abilities are not delayed triggered abilities that wait […]
Angelic Destiny’s ability only triggers when the enchanted creature dies.
The aura has a triggered ability that causes Angelic Destiny to be returned to your hand when the enchanted creature dies. A creature ‘dies’ when it goes from the battlefield to a graveyard. If a creature is returned to a player’s hand from the battlefield, it has not died. This is true when a creature […]
Abilities only do exactly what they say they do.
Most relevant information about how a card works is on the card itself. The biggest exceptions are in regards to keyword abilities that have additional information on how they work in the comprehensive rules. Most keyword abilities have reminder text that is not completely detailed, but does cover most situations. While it is important to […]
Instigator Gang / Wildblood Pack’s static abilities end when it leaves play.
Both sides of / have static abilities that give either a +1/+0 or +3/+0 bonus to attacking creatures controlled by the controller of this permanent. This bonus is applied as soon as a creature controlled by this player becomes an attacking creature and lasts until the combat phase ends or the Instigator Gang / Wolfblood […]