The token put into play by Séance is exiled in the next end step.

is a very flavorful white enchantment from Dark Ascension that allows you to temporarily bring back creatures from your graveyard as spirits. As mentioned, this is temporary. Séance’s ability triggers at the beginning of each upkeep step. When this ability goes on the stack, the controller of Seance chooses a target creature card in his […]

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The card revealed by Delver of Secrets’ ability is on top of its controller’s library.

has a single triggered ability that involves a few steps. When it resolves, the controller of the Delver will look at the top card of his or her library. Then that player may choose to reveal the card. If the player does and the card is an instant or sorcery, the Delver will transform. Once […]

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Rot Wolf and Abattoir Ghoul do not have delayed triggered abilities.

Both and have triggered abilities that trigger when a creature that has been dealt damage by them goes to the graveyard. These abilities are ‘normal’ triggered abilities that will trigger when the trigger condition occurs, but only if these creatures are in play when it happens. These abilities are not delayed triggered abilities that wait […]

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Angelic Destiny’s ability only triggers when the enchanted creature dies.

The aura has a triggered ability that causes Angelic Destiny to be returned to your hand when the enchanted creature dies. A creature ‘dies’ when it goes from the battlefield to a graveyard. If a creature is returned to a player’s hand from the battlefield, it has not died. This is true when a creature […]

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Instigator Gang / Wildblood Pack’s static abilities end when it leaves play.

Both sides of / have static abilities that give either a +1/+0 or +3/+0 bonus to attacking creatures controlled by the controller of this permanent. This bonus is applied as soon as a creature controlled by this player becomes an attacking creature and lasts until the combat phase ends or the Instigator Gang / Wolfblood […]

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