‘s ability that grants +1/+1 to the enchanted creature looks at the number of Plains controlled by the controller of the Armored Ascension, not necessarily the controller of the creature that that Armored Ascension is on. This can matter if a creature is enchanted by Armored Ascension and then this creature is ‘stolen’ by something […]
Category: Static Abilities
When the Scars tap lands enter play tapped, and when they don’t
A cycle of five lands that produce two types of mana were printed in Scars of Mirrodin with a static ability that replaces how they enter play. would be an example of one of these lands. The gist of it is that they enter play untapped as long as you don’t control that many other […]
When to pay mana for Leonin Arbiter’s ability
‘s static ability prevents player from searching their libraries unless they pay 2 mana. Paying this mana is a special action that can only be done when a player has priority. Technically speaking, in order to search your library you must pay this two mana before any effect that would allow you to search starts […]
Most tapped artifacts do not ‘turn off.’
When Magic was first created, tapped artifacts ‘turned off’ and their static abilities did not apply. This was obviously changed a long time ago when the 6th Edition were released. Now there are only a few artifacts whose effects ‘turn off’ when they are tapped, but they explicitly say so in their rules text. Some […]