Young Pyromancer has an ability that triggers "Whenever you cast an instant or sorcery spell." These kinds of abilities only care about the fact that you cast it, and don't pay any attention to whether the spell resolves.
Category: Triggered Abilities
Angelic Accord only triggers once per turn in 2HG.
In true Two-Headed Giant fashion, here comes the second head…err, rules tip…as the week draws to a close. Teammates don’t only share life totals in this format, they also share steps and phases. Ordinarily this doesn’t matter much; during your shared main phase, you and your teammate can play spells and abilities in any order, […]
Ooze on first? Stacking triggers with Kalonian Hydra and Predator Ooze
When attacking with Predator Ooze and Kalonian Hydra, make sure the Ooze's trigger resolves first.
Kaalia of the Vast and Master of Cruelties — yes, it works.
Kaalia of the Vast + Master of Cruelties + No Blocks = One-Hit KO!
Archangel of Thune and Multiple Lifelink Creatures
has the impressive ability of pumping up your entire team whenever you gain life. And since she has lifelink herself, you’ll never be short of a way of putting +1/+1 counters on all your creatures — as long as you’re attacking or blocking, anyway! If your Archangel is the only creature you control that attacks, […]
Witchstalker only gets one counter for a spell that’s both blue and black.
A discussion of Witchstalker and spells that are more than one color; it still only triggers once per spell.
Kalonian Hydra doubles the counters before blockers and before damage.
An explanation of the timing of Kalonian Hydra's counter-doubling ability, and how it affects combat.
Into the Wilds doesn’t count as “playing” a land.
Into the Wilds seems to cause confusion for many players about whether they still get to play a land from their hand that turn. We explain why you can!
Multiple Thorncaster Slivers – the abilities stack.
Multiple instances of the triggered ability from Thorncaster Slivers will add up, and each ability will trigger when a sliver attacks.