Skip to content

Magic Rules Tips

…and knowing is half the battlefield

Header Image
  • Home
  • Rules FAQ
  • Other Rules Resources
  • 24/7 Rules Chat
  • Suggest a Rules Tip
  • Our Team
  • Rules Tips en EspaƱol
  • French

Category: Keywords

Keywords, Static Abilities

How Deathtouch works.

February 25, 2011February 5, 2015 | krizriktr

Deathtouch is a static ability that changes the end result when a source with Deathtouch deals damage to a creature. When an object (which is usually a creature) with Deathtouch deals damage to a creature, that creature receiving the damage is destroyed when state-based actions are applied. A single point of damage from a source […]

Read more.

Tagged Deathtouch
Keywords

How Infect works

February 18, 2011February 5, 2015 | krizriktr

Infect is keyword ability that started appearing on cards in Scars of Mirrodin. Flavor-wise, it is an ability of the Phyrexian side in the war over the plane of Mirrodin. At first look it is a combination of abilities that have appeared in the past, poison and wither. Creatures with infect deal damage in the […]

Read more.

Tagged Deathtouch, Flensermite, Infect, Lifelink, Wither
Keywords

How Living Weapon works

February 11, 2011February 5, 2015 | krizriktr

‘Living weapon’ is a keyword ability that appears on five artifact equipment cards in Scars of Mirrodin. In most cases equipment enters play and then must be attached to a creature you control. However living weapon equipment has a built in creature that will be put into the battlefield with the equipment attached via the […]

Read more.

Tagged Living Weapon
Keywords, Uncategorized

How Battle Cry works.

February 4, 2011February 5, 2015 | krizriktr

Battle Cry is a triggered ability that triggers when the creature with Battle Cry attacks. When this triggered ability resolves, all attacking creatures apart from the creature with the Battle Cry ability will get +1/+0. This effect lasts until the end of turn and does not end when the combat phase does. If an additional […]

Read more.

Keywords

How Cascade works.

January 28, 2011February 5, 2015 | krizriktr

Cascade is a ability on some Alara Reborn non-permanent spells that triggers when the spell is played. This cascade triggered ability will go on the stack on top of the spell with the ability, and because of this the trigger will resolve first. When the triggered ability resolves the controller of the ability will exile […]

Read more.

Tagged Bloodbraid Elf
Keywords

What it means to Exchange

January 14, 2011February 5, 2015 | krizriktr

The English word ‘exchange’ is pretty straight forward, but in the Magic world there are some specific rules that govern what happens when things are exchanged. First of all, when an effect instructs you to exchange something, in order for that to happen all things mentioned must be able to be exchanged. For example, when […]

Read more.

Tagged exchange, Puca's Mischief
Keywords, Static Abilities, Triggered Abilities

How Evoke works.

January 7, 2011February 5, 2015 | krizriktr

Evoke is a keyword ability that appeared on creature cards in Lorwyn and Morningtide. The keyword ability actually represents two abilities; a static one and a triggered ability. The static ability is what allows you to play the creature via its alternate Evoke cost. This cost can be paid anytime you could play the card […]

Read more.

Tagged Evoke
Keywords

How to Proliferate

December 31, 2010February 5, 2015 | krizriktr

Proliferate is a keyword action, meaning that it is an instruction with a very specific meaning like draw, destroy or attach. When an resolving spell or ability instructs you to Proliferate the controller of this spell or ability chooses any number of permanents or players that have at least one counter on them. Then you […]

Read more.

Tagged Proliferate
Keywords

How Echo works and how it was changed.

December 24, 2010February 5, 2015 | krizriktr

Echo is a triggered ability that triggers at the beginning of your upkeep step if the permanent with Echo has come under your control since the beginning of your lats upkeep. In other words, have you gained control of it since your last upkeep step began. This happens if the permanent entered the battlefield or […]

Read more.

Posts navigation

Older posts
Newer posts

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
Need help with your own blog? Contact us!