New sets always bring new mechanics, and with the Izzet, I was looking forward to getting something for my Commander deck. Imagine my disappointment when I saw Overload! See, when you use an ability like cascade or flashback to cast a spell from a place you normally couldn’t, what you’re doing is casting it for […]
Category: Keywords
You can cast a spell with Populate even if you control no tokens.
The Selesnya guild had their mechanic of Populate stapled onto quite a few of their cards that already did other things. fogs and populates, makes your guys indestructible and populates, is a with Populate thrown on, etc. What I’ve heard happened a fair number of times at a prerelease where a good friend of mine […]
How Corpsejack Menace interacts with Unleash.
Even with the Guild Packs making it much easier that usual to go into your two preferred colors in Limited, there were a lot of people splashing a third color for some fun stuff. For example, some people ran Black/Red/Green to keep a Corpsejack Menace around for Unleash. But does that do anything? Unleash doesn’t […]
Return to Ravnica Preview Week: Overload and Populate
Double whammy today, since Tuesday got taken up by the new Trigger rules. Today we finish our Return to Ravnica previews with the Izzet League’s Overload mechanic, and the Selesnya Conclave’s Populate mechanic. First, the Izzet: mad scientists that act on equal parts whim, inspiration, and the wishes of their draconic patron Niv-Mizzet, these mages […]
Return to Ravnica Preview Week: Scavenge
The Golgari Swarm are masters of life and death, and view the two of them as a constant cycle. Their mechanic, Scavenge, reflects this pretty well; I’ve heard it described as “Kind of like a Flashback for creatures”, and that’s not entirely wrong. It lets your dead creatures pull some weight and be useful as […]
Return to Ravnica Preview Week: Detain
Azorius! My personal favorite of the guilds, since it focuses on law and rules. This time around, the lawmasters of the Azorius Senate have a fun keyword called ‘Detain’. Put simply, Detain lets you lock something down for a while. Some of the cards detain creatures only, while others can Detain any nonland permanent your […]
Return to Ravnica Preview Week: Unleash
This week, in celebration of our Return to the beloved plane of Ravnica, I’ll be previewing each of the new mechanics! Tuesday is Tournament day, so I’ll be cramming two abilities onto Friday’s post. Today, Unleash! Unleash is the Rakdos mechanic, and it really helps capture the hedonistic, thrillkilling attitude of the Cult of Rakdos. […]
Engineered Explosives and additional costs (e.g., Thalia or Trinisphere)
Sunburst is a fairly unique ability. As a permanent with Sunburst enters the battlefield, Sunburst checks to see what mana was paid when casting the spell, regardless of what the cost was for. So if you want to cast when your opponent controls , you can choose any value for X, pay 1 additional for […]
When you copy a double-faced card, you get the side that is showing at that moment.
When you copy a double-faced card with a clone effect, you get an exact copy of the currently showing side. Anything that isn’t a double-faced card can’t transform. So if you copy a with a , you end up with an exact copy of the Chalice of Death. The game doesn’t acknowledge or care that […]