Losing first strike or double strike after dealing damage doesn't let a creature deal regular damage in the next step... because that just wouldn't make sense!
Category: Turn Structure
How to Attack with Mutavault
is back in town, and doing fun things! It swings for 2, it gets pumped by , it has the subtypes of Ninja Mutant Turtle- and it taps for mana! What a land. However, some people don’t know how to properly attack with it! You see, to swing with your Mutavault, it has to be […]
If your opponent does something in your end step, you get priority again.
Even though you said "go," you still get another chance to cast instants or activate abilities if your opponent does something during your end step.
Reasons to do things between first strike and regular combat damage.
Normally, when you think of first strike, you think “Alright, my guy gets to deal damage before that other guy, so my guy survives”. And that’s true. However, that’s not the only advantage there is. Let’s look at a few examples of what you might want to do after dealing first strike combat damage but […]
Celestial Flare after Damage
The majority of the time, you’re probably going to be using before damage goes through: for example, when your opponent attacks you with his biggest creature you can just throw out Flare right away to get rid of his biggest baddest beater BEFORE it manages to bring the pain to you or your own creatures. […]
You can cast Azorius Charm after combat damage is dealt, and you can cast it on your own creatures.
The combat phase normally has five steps: beginning of combat, declare attackers, declare blockers, combat damage, and end of combat (when first or double strike is involved, the combat damage step happens twice). Intuitively enough, when you declare a creature as an attacker, the game begins to consider it an “attacking creature.” In the same […]
Feeling of Dread can only stop attackers if cast before the declare attackers step.
A question that I’ve been asked a lot is, “When is the last time I can tap a creature to prevent it from attacking?” So today, let’s use as our example card. When is the last time I can cast the Dread to prevent a creature or creatures from attacking? The last chance you’ll get […]
You can’t do anything in the untap step (other than untapping).
In Magic, the turn is broken down in to many steps and phases, which give players the opportunity to cast spells or activate abilities at different points in the turn. They are, in order: Beginning Phase: Untap* Upkeep Draw Main Phase (often referred to as 1st Main or Pre-combat Main) Combat Phase: Beginning of Combat […]
Multiplayer tips: How attacking/blocking works.
So normally, when you attack, there’s no question which player you’re attacking. However, when there are multiple legal choices for who to attack, it gets a little more involved. You still only get one combat phase and one of each of the steps in that phase. So when you move to combat, each other player […]