Ratchet Bomb destroys most tokens, but not all of them.

Tokens created by a spell or triggered ability such as ’s golem token or ’ spirit tokens have no defined mana cost, and therefore have a converted mana cost (“CMC”) of zero. A activated with zero charge counters is more than adequate to wipe out a field of tokens generated in this manner. When a […]

Read more.

A blocked creature stays blocked for the rest of combat, no matter what happens to the blocker.

The first thing that happens in the declare blockers step is that the defending player chooses which creatures will block and how they’re blocking. Once that happens, the blocks are locked in. Attackers that had a blocker declared become “blocked” creatures, and nothing can change that (aside from a few obscure effects that specifically say […]

Read more.

Undying creatures and Black Sun’s Zenith.

Undying is a triggered ability that says “When this creature dies, if it didn’t have any +1/+1 counters on it, return it to the battlefield with a +1/+1 counter.” Most players know that +1/+1 counters and -1/-1 counters will cancel each other out if they’re on the same creature. This is a State-Based Action (“SBA”). […]

Read more.

What happens when two players control a Mimic Vat.

One of the most common situations regarding simultaneous triggers that comes up is two players controlling s, and who gets to imprint the creature when it dies. When two triggers go on the stack simultaneously, they are often controlled by one player, and it is fairly simple to handle. That player decides the order they […]

Read more.

Tragic Slip checks for Morbid when it resolves, not when you cast it.

normally gives target creature -1/-1, but it gives that creature -13/-13 instead if a creature died this turn. This means that this can send just about any creature to the graveyard if a creature already died this turn. Note that Tragic Slip only checks whether a creature died this turn when it resolves, and not […]

Read more.

Hellrider’s ability triggers when a creature attacks.

has an ability that triggers when a creature controlled by Hellrider’s controller attacks (this includes Hellrider itself). Like similar ‘whenever… attacks’ abilities, this ability triggers when attacking creatures are declared, and will resolve before blocking creatures are chosen. It is important to note that once this ability triggers, it will still resolve no matter what […]

Read more.