The two other creatures you tap for Skirsdag High Priest can have summoning sickness

“Summoning Sickness” is a common phrase to describe a much wordier rule: A creature cannot attack or activate abilities with the Tap or Untap symbol unless it has been under your control continuously since the beginning of your most recent turn (unless it has haste). This is usually pretty clear-cut. For example, you can’t tap […]

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Ratchet Bomb destroys most tokens, but not all of them.

Tokens created by a spell or triggered ability such as ’s golem token or ’ spirit tokens have no defined mana cost, and therefore have a converted mana cost (“CMC”) of zero. A activated with zero charge counters is more than adequate to wipe out a field of tokens generated in this manner. When a […]

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A blocked creature stays blocked for the rest of combat, no matter what happens to the blocker.

The first thing that happens in the declare blockers step is that the defending player chooses which creatures will block and how they’re blocking. Once that happens, the blocks are locked in. Attackers that had a blocker declared become “blocked” creatures, and nothing can change that (aside from a few obscure effects that specifically say […]

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Undying creatures and Black Sun’s Zenith.

Undying is a triggered ability that says “When this creature dies, if it didn’t have any +1/+1 counters on it, return it to the battlefield with a +1/+1 counter.” Most players know that +1/+1 counters and -1/-1 counters will cancel each other out if they’re on the same creature. This is a State-Based Action (“SBA”). […]

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What happens when two players control a Mimic Vat.

One of the most common situations regarding simultaneous triggers that comes up is two players controlling s, and who gets to imprint the creature when it dies. When two triggers go on the stack simultaneously, they are often controlled by one player, and it is fairly simple to handle. That player decides the order they […]

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Tragic Slip checks for Morbid when it resolves, not when you cast it.

normally gives target creature -1/-1, but it gives that creature -13/-13 instead if a creature died this turn. This means that this can send just about any creature to the graveyard if a creature already died this turn. Note that Tragic Slip only checks whether a creature died this turn when it resolves, and not […]

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