Sorin, Grim Nemesis’s +1 ability with X spells and Split Cards

Speaking of vampires that sparkle in the sunlight (if you missed Monday’s article, go check it out right now) we’re moving on to Sorin, Grim Nemesis, Innistrad’s resident planeswalker. Sorin’s +1 ability is something we’ve seen before, notably on Modern poster-boy Dark Confidant. Unlike that card, however, Sorin comes with a twist: you put the […]

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SOI Prerelease Week! All About Madness

Buckle up everyone, because today’s mechanic is a little deeper than the others! We talked about some crazy stuff happening on Innistrad, and alongside Delirium, we’re also seeing some Madness. Madness is a returning mechanic, and it’s gotten a little face-lift. On the surface it’s really simple; when you discard a card with Madness, you […]

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SOI Prerelease Week! Investigate and Clues!

Welcome back! Today we’re going over the OTHER brand-new mechanic of Shadows over Innistrad: Investigate. There’s some super spooky stuff going down on Innistrad, and nobody’s quite sure what! Everyone’s digging around for answers, and to represent that within the cards we have the Investigate mechanic. Investigate is pretty simple: When told to “investigate”, you […]

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Gift of Tusks vs. Equipment/Auras

Removing the abilities of a creature doesn't always do what you might expect with auras/equipment. Read carefully to see if the aura/equipment is giving an ability to the creature, or if it just has the ability itself. Also remember that +N/+N effects from other sources and P/T counters are not actually abilties that can be removed, so they would apply on top of any base power/toughness setting.

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