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Triggered Abilities

Frost Walker and removal – you shouldn’t bother countering it.

March 2, 2015 | bimmerbot

Frost Walker's trigger goes on the stack above the spell that targeted it, and will resolve even if the spell that triggered the ability is countered. You won't want to waste counterspells trying to save Frost Walker.

Read more.

Tagged Frost Walker
Tournament Rules

How “sudden death” works for timed single elimination matches.

March 1, 2015February 27, 2015 | bimmerbot

Many players will never encounter a timed single-elimination match, but if you do, it's good to know how a winner is determined after the 5 additional turns are over!

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Triggered Abilities

Outpost Siege (Dragons) and Perilous Vault.

February 28, 2015February 27, 2015 | bimmerbot

If Outpost Siege (choosing Dragons) leaves the battlefield at the same time as any of your creatures (e.g., from Perilous Vault), the game looks back to see that it should trigger, and you'll get the 1 damage per creature you were hoping for!

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Tagged Outpost Siege, Perilous Vault
Characteristics, Resolving spells and abilities

Wurmcoil’s tokens are both named “Wurm” for Maelstrom Pulse.

February 27, 2015February 27, 2015 | bimmerbot

A token has the same name as its creature type unless whatever created it gives it a different name. So Maelstrom Pulse can kill any "Wurm" token no matter what abilities it has or what colors it is or what its P/T might be!

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Tagged Maelstrom Pulse, Wurmcoil Engine
Activated Abilities, Static Abilities, Triggered Abilities

An interesting situation with Kira, Mutavault, and Tec Edge.

February 27, 2015February 27, 2015 | bimmerbot

Kira grants an ability to your creatures that triggers when the creature becomes targeted. But if Mutavault is targeted before it actually becomes a creature, it will be too late for the ability to do anything to a spell or ability already on the stack.

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Tagged Kira Great Glass-Spinner, Mutavault, Tectonic Edge
Prevention and Replacement Effects, Source, Static Abilities

Deflecting Palm against lifelink creatures

February 22, 2015February 18, 2015 | bimmerbot

Deflecting Palm doesn't actually redirect damage, as many players commonly say it does. Since it prevents damage then deals damage of its own, lifelink won't matter for the creature whose damage was prevented.

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Tagged Deflecting Palm
Combat Phase, Copies, Triggered Abilities

Flamerush Rider copying Mardu Hearpiercer

February 21, 2015February 18, 2015 | bimmerbot

Flamerush Rider trigger when it attacks, which means any token copy of a creature with a Raid enters-the-battlefield ability will trigger accordingly when the token is created.

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Tagged Flamerush Rider, Mardu Heartpiercer
Resolving spells and abilities, Triggered Abilities

Yasova Dragonclaw pays for the trigger only on resolution

February 20, 2015February 18, 2015 | bimmerbot

Yasova Dragonclaw's ability is a little tricky. You can't make the controller pay mana for it while not giving up control of the targeted creature. If you have a response, you have to do so after a target is chosen, but before any mana is paid.

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Tagged Yasova Dragonclaw
Casting / playing a spell or ability, Triggered Abilities

Collateral Damage sacrificing Monastery Mentor

February 19, 2015February 18, 2015 | bimmerbot

Collateral Damage requires the sacrifice as you pay the costs, which is before the game considers it "cast" for trigger purposes. So if you sacrifice Monastery Mentor to pay for it, it won't be around long enough to trigger from the casting, and you won't get a token.

Read more.

Tagged Collateral Damage, Monastery Mentor

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Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)

Keep in Touch

  • Twitter
  • RSS

Hot Tips!

  • What Protection really means.
  • Deflecting Palm and Dictate of the Twin Gods
  • Trinisphere vs. Delve
  • Courser of Kruphix and Dig Through Time
  • Courser of Kruphix and Scrying

Tip Categories

  • Abilities (873)
    • Activated Abilities (216)
    • Mana Abilities (27)
    • Static Abilities (243)
    • Triggered Abilities (512)
  • Casting / playing a spell or ability (378)
  • Characteristics (168)
  • Combat Phase (132)
  • Control / Controller (48)
  • Copies (48)
  • Costs (87)
  • Effects (244)
    • Continuous Effects (78)
    • Interaction of Continuous Effects (14)
    • One-Shot Effects (23)
    • Prevention and Replacement Effects (143)
  • Keywords (102)
  • Multiplayer (40)
  • Planeswalkers (30)
  • Priority (43)
  • Resolving spells and abilities (440)
  • Source (11)
  • State-Based Actions (47)
  • Tournament Rules (244)
    • Communication Policy (20)
    • Missed Triggers (16)
    • Shortcuts (27)
  • Turn Structure (43)
  • Type & Subtypes (44)
  • Type Changing (27)
  • Uncategorized (112)
  • Zones (43)
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